SparrowEngine/src/editor/objecteditor.h

21 lines
307 B
C++

#ifndef OBJECTEDITOR_H
#define OBJECTEDITOR_H
#include "scene/cameranode.h"
class TrackBallCamera;
class ObjectEditor : public CameraNode
{
TrackBallCamera* m_camera;
public:
ObjectEditor();
Camera *getCamera() { return (Camera*)m_camera; }
void update();
};
#endif // OBJECTEDITOR_H