129 lines
4.1 KiB
C++
129 lines
4.1 KiB
C++
#include "sparrowshell.h"
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#include "message.h"
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#include "input.h"
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#include "scene/scenetree.h"
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#include "scene/meshnode.h"
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#include "scene/textnode.h"
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#include "mesh.h"
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#include "phongmaterial.h"
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#include "tools/utils.h"
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#include "tools/font.h"
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const unsigned int SparrowShell::BUFFER_MAX_LENGTH = 50;
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const unsigned int SparrowShell::BUFFER_DISPLAYED_NUMBER = 10;
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const unsigned int SparrowShell::SCROLLBAR_PIXEL_WIDTH = 10;
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const float SparrowShell::SHELL_DEPTH = 10;
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SparrowShell::SparrowShell(sf::Window* window, Input* input):
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m_window(window),
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m_input(input),
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m_position(glm::ivec2(0,0)),
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m_buffer(ShellBuffer(BUFFER_MAX_LENGTH))
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{
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sf::Vector2u size = m_window->getSize();
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m_dimension = glm::ivec2(size.x,size.y/2);
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Mesh* mesh = new Mesh();
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m_buffer.setFontSize(12.f);
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mesh->addRectangle2D(m_position,m_dimension);
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PhongMaterial *mat = new PhongMaterial();
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mat->diffuse = glm::vec3(0.1,0.1,0.1);
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mat->m_opacity = 0.5;
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mesh->setMaterial(mat);
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mesh->setDepth(SHELL_DEPTH);
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mesh->initGL();
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m_background = new MeshNode(mesh);
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this->addChild(m_background);
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m_scrollbar = SparrowShell::ScrollBar(this);
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}
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void SparrowShell::out(std::string s)
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{
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Font *shellfont = RESOURCE_GET(Font,"shellfont");
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TextNode* tnode = shellfont->getTextNode(s,glm::vec3(0.7,1,0.3),m_buffer.getFontSize());
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tnode->setDepth(SHELL_DEPTH+1);
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// m_currentScene->addToIndex(tnode);
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m_buffer.push(tnode);
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if (m_buffer.size() > BUFFER_DISPLAYED_NUMBER)
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m_resizeScrollBar = true;
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}
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void SparrowShell::scrollUp(){
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if (m_index + BUFFER_DISPLAYED_NUMBER < m_buffer.size()){
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m_index++;
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m_indexMoved = true;
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}
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}
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void SparrowShell::scrollDown(){
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if (m_index > 0){
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m_index--;
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m_indexMoved = true;
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}
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}
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void SparrowShell::update()
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{
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//Font *shellfont = RESOURCE_GET(Font,"shellfont");
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TextNode* tnode;
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glm::vec2 text_pos(0);
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// if(m_indexMoved){
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// unsigned int count_stop = m_buffer.size() > BUFFER_DISPLAYED_NUMBER ? m_index + BUFFER_DISPLAYED_NUMBER: m_buffer.size();
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//move position of shellBuffer
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// position textnode inside shellBuffer
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for(unsigned int i = 0; i<m_buffer.size(); i++){
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tnode = (TextNode*)m_buffer[i];
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if (i >= m_index && i < m_index + BUFFER_DISPLAYED_NUMBER){
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utils::setPosition2D(tnode,text_pos);
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text_pos.y += m_buffer.getFontSize();
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m_currentScene->addToIndex(tnode);
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// m_currentScene->addObject(this,mnode);
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}
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}
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// m_indexMoved = false;
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// }
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m_scrollbar.update();
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}
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void SparrowShell::ShellBuffer::push(TextNode* s){
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if (m_children.size() >= m_max_size){
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m_children[m_zero_offset++] = s;
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m_zero_offset %= m_max_size;
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}
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else
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m_children.push_back(s);
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}
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SparrowShell::ScrollBar::ScrollBar(SparrowShell* shell):m_shell(shell){
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m_position = glm::ivec2(m_shell->m_dimension.x - SparrowShell::SCROLLBAR_PIXEL_WIDTH,0);
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m_dimension = glm::ivec2(SparrowShell::SCROLLBAR_PIXEL_WIDTH,m_shell->m_dimension.y);
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Mesh* mesh = new Mesh();
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mesh->addRectangle2D(glm::vec2(0),m_dimension);
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PhongMaterial *mat = new PhongMaterial();
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mat->diffuse = glm::vec3(0,0,0.5);
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mesh->setDepth(SHELL_DEPTH+1);
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mesh->setMaterial(mat);
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mesh->initGL();
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m_mesh = new MeshNode(mesh);
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utils::setPosition2D(m_mesh,m_position);
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m_shell->addChild(m_mesh);
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}
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void SparrowShell::ScrollBar::update(){
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m_position.y = m_shell->m_position.y;
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m_dimension.y = m_shell->m_dimension.y;
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float cran = ((float)m_shell->m_dimension.y/(float)m_shell->m_buffer.size());
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int indexCursor = m_shell->m_buffer.size()-(m_shell->m_index+BUFFER_DISPLAYED_NUMBER);
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glm::ivec2 new_pos((int)m_position.x, (int) cran * indexCursor);
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if (m_shell->m_resizeScrollBar){
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glm::ivec2 new_dim(m_dimension.x,(int)(cran * BUFFER_DISPLAYED_NUMBER));
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utils::resize2D(m_mesh,m_dimension,new_dim);
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m_shell->m_resizeScrollBar = false;
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}
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if (m_shell->m_resizeScrollBar || m_shell->m_indexMoved)
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utils::setPosition2D(m_mesh,new_pos);
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}
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