22 lines
736 B
C++
22 lines
736 B
C++
#include "buttonshape.h"
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#include "glm/common.hpp"
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#include "scene/gui/backgroundnode.h"
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RectangleButtonShape::RectangleButtonShape(glm::vec2 dimension):ButtonShape(),m_dimension(dimension)
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{
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m_background = new BackGroundNode(dimension,glm::vec3(1.,1.,1.),1,0);
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}
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bool RectangleButtonShape::hover(glm::vec2 button_position, glm::vec2 mouse_position){
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return (mouse_position.x >= button_position.x && mouse_position.x < button_position.x + m_dimension.x)
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&& (mouse_position.y >= button_position.y && mouse_position.y < button_position.y + m_dimension.y);
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}
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BackGroundNode* RectangleButtonShape::getBackGround(){
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return m_background;
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}
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glm::vec2 RectangleButtonShape::getDimension(){
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return m_dimension;
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}
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