SparrowEngine/scene.h

27 lines
300 B
C++

#ifndef SCENE_H
#define SCENE_H
class SceneNode;
class Scene
{
public:
Scene();
void update();
void render();
private:
SceneNode* m_sceneNodeTree;
};
class SceneNode
{
public:
SceneNode();
virtual void update();
private:
SceneNode* m_parentNode;
};
#endif // SCENE_H