27 lines
300 B
C++
27 lines
300 B
C++
#ifndef SCENE_H
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#define SCENE_H
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class SceneNode;
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class Scene
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{
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public:
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Scene();
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void update();
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void render();
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private:
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SceneNode* m_sceneNodeTree;
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};
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class SceneNode
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{
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public:
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SceneNode();
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virtual void update();
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private:
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SceneNode* m_parentNode;
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};
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#endif // SCENE_H
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