26 lines
470 B
C++
26 lines
470 B
C++
#ifndef SCENEMANAGER_H
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#define SCENEMANAGER_H
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#include <string>
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#include <unordered_map>
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//define macro similar to the one in SparrowResource ?
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class Scene;
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class SceneManager
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{
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public:
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SceneManager();
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void addScene(std::string scene_name, Scene* p_scene);
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void setCurrentScene(std::string scene);
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void update();
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void render();
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private:
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Scene* p_currentScene;
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std::unordered_map<std::string, Scene*> scenes;
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};
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#endif // SCENEMANAGER_H
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