31 lines
945 B
C++
31 lines
945 B
C++
#include "utils.h"
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#include "scenetree.h"
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std::vector<std::string> utils::split(const std::string &line, char sep){
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std::vector<std::string> tokens;
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std::size_t start=0, end=0;
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while((end = line.find(sep,start)) != std::string::npos){
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tokens.push_back(line.substr(start,end-start));
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start=end+1;
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}
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tokens.push_back(line.substr(start));
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return tokens;
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}
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void utils::setPosition2D(MeshNode *mnode, glm::vec2 pos){
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glm::mat4 tr = mnode->getTransform();
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glm::vec3 vpos(pos.x,pos.y,0);
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tr = glm::translate(tr,vpos - glm::vec3(tr[3]));
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mnode->setTransform(tr);
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}
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void utils::resize2D(MeshNode *mnode, glm::vec2 dim, glm::vec2 new_dim){
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glm::mat4 tr = mnode->getTransform();
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glm::vec3 pos(tr[3]);
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glm::vec2 ratio = new_dim / dim;
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tr = glm::scale(tr, glm::vec3(1,ratio.y,1));
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glm::vec3 new_pos(tr[3]);
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tr = glm::translate(tr,pos-new_pos);
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mnode->setTransform(tr);
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}
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