145 lines
4.2 KiB
C++
145 lines
4.2 KiB
C++
#include "sparrowshell.h"
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//#include "message.h"
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#include "input.h"
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#include "scene/scenetree.h"
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#include "scene/meshnode.h"
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#include "scene/textnode.h"
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#include "mesh.h"
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#include "phongmaterial.h"
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#include "tools/utils.h"
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#include "tools/font.h"
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#include "resourcemanager.h"
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#include "tools/loader.h"
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#include <string>
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const unsigned int SparrowShell::BUFFER_MAX_LENGTH = 50;
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const unsigned int SparrowShell::BUFFER_DISPLAYED_LINES = 15;
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const unsigned int SparrowShell::SCROLLBAR_PIXEL_WIDTH = 10;
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const float SparrowShell::SHELL_DEPTH = 10;
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const float SparrowShell::DEFAULT_FONT_SIZE = 16.f;
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SparrowShell::SparrowShell(sf::Window* window):
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m_position(glm::ivec2(0)),
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m_buffer(new ShellBuffer(BUFFER_MAX_LENGTH)),
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m_input_cursor_pos(0)
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{
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sf::Vector2u size = window->getSize();
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m_dimension = glm::ivec2(size.x,DEFAULT_FONT_SIZE*(BUFFER_DISPLAYED_LINES+1));
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m_buffer->setFontSize(DEFAULT_FONT_SIZE);
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moveTo2D(glm::vec2(m_position));
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Font* fonte_des_neiges = Loader::loadFont("../data/consolas.fnt","../data/consolas.png");
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RESOURCE_ADD(fonte_des_neiges,Font,"shellfont");
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m_text_color = glm::vec3(0.7,1,0.3);
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//Create mesh for background
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Mesh* mesh = new Mesh();
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mesh->addRectangle2D(glm::vec2(0),m_dimension);
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PhongMaterial *mat = new PhongMaterial();
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mat->diffuse = glm::vec3(0.1,0.1,0.1);
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mat->m_opacity = 0.5;
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mesh->setMaterial(mat);
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mesh->setDepth(SHELL_DEPTH);
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mesh->initGL();
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m_background = new MeshNode(mesh,false);
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//Create mesh for scrollbar
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mesh = new Mesh();
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glm::vec2 shell_pos = glm::vec2(0,0);
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glm::vec2 shell_dim = glm::vec2(SCROLLBAR_PIXEL_WIDTH,DEFAULT_FONT_SIZE*BUFFER_DISPLAYED_LINES);
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mesh->addRectangle2D(shell_pos,shell_dim);
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mat = new PhongMaterial();
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mat->diffuse = glm::vec3(0,0,0.5);
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mat->m_opacity = 0.8;
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mesh->setMaterial(mat);
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mesh->setDepth(SHELL_DEPTH+1);
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mesh->initGL();
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m_scrollbar = new ShellScrollBar(mesh,this,shell_dim);
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this->addChild(m_background);
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this->addChild(m_buffer);
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this->addChild(m_scrollbar);
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}
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void SparrowShell::out(std::string s)
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{
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Font *shellfont = RESOURCE_GET(Font,"shellfont");
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TextNode* tnode = shellfont->getTextNode(s,m_text_color,m_buffer->getFontSize(),false);
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tnode->setDepth(SHELL_DEPTH+1);
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m_buffer->push(tnode);
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if (m_buffer->size() > SparrowShell::BUFFER_DISPLAYED_LINES)
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m_resizeBuffer = true;
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}
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void SparrowShell::scrollUp()
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{
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if (m_buffer->getIndex() + SparrowShell::BUFFER_DISPLAYED_LINES < m_buffer->size()){
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m_buffer->increaseIndex();
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m_indexMoved = true;
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}
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}
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void SparrowShell::scrollDown()
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{
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if (m_buffer->getIndex() > 0){
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m_buffer->decreaseIndex();
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m_indexMoved = true;
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}
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}
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void SparrowShell::toggleShell()
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{
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m_shellEnabled = !m_shellEnabled;
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for(auto child : m_children)
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child->toggleVisibility();
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m_buffer->toggleBuffer();
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m_scene->updateShaders();
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}
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void SparrowShell::update()
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{
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m_resizeBuffer = false;
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m_indexMoved = false;
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auto input = getEngine().getInput();
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for(auto action : input->getActions()){
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if(action == 6){
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out("Plop");
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}
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}
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if(m_shellEnabled){
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updateTextInput();
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int scroll = input->getDeltaVerticalScroll();
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if(scroll > 0)
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scrollDown();
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else if(scroll < 0)
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scrollUp();
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}
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GraphicalContainerNode::update();
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}
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void SparrowShell::updateTextInput()
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{
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std::string text = getEngine().getInput()->getText();
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for(unsigned int i = 0 ; i < text.length() ; i++){
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char c = text[i];
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if (c == 8){
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if(m_input_cursor_pos > 0)
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m_input_string.erase(--m_input_cursor_pos,1);
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}else
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m_input_string.insert(m_input_cursor_pos++,std::string(1,c));
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std::cout << text[i] << (int) text[i] << std::endl;
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}
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Font *shellfont = RESOURCE_GET(Font,"shellfont");
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if(m_input_mesh)
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this->removeChild(m_input_mesh);
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m_input_mesh = shellfont->getTextNode(m_input_string,m_text_color,m_buffer->getFontSize(),false);
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this->addChild(m_input_mesh);
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// m_input_string.insert(m_input_cursor_pos,c);
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// m_input_string.append();
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// std::cout << m_input_string << std::endl;
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}
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