45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#include "utils.h"
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#include "glm/ext.hpp"
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//#include "scene/scenetree.h"
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#include "scene/meshnode.h"
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#include "iostream"
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std::vector<std::string> utils::split(const std::string &line, char sep){
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std::vector<std::string> tokens;
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std::size_t start=0, end=0;
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while((end = line.find(sep,start)) != std::string::npos){
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tokens.push_back(line.substr(start,end-start));
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start=end+1;
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}
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tokens.push_back(line.substr(start));
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return tokens;
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}
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/*
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void utils::setPosition2D(MeshNode *mnode, glm::vec2 pos){
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const glm::mat4 &tr = mnode->getTransform();
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mnode->setTransform(glm::translate(tr,glm::vec3(pos.x,pos.y,0) - glm::vec3(tr[3])));
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}
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void utils::resize2D(MeshNode *mnode, glm::vec2 dim, glm::vec2 new_dim){
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scale2D(mnode,glm::vec2(new_dim / dim));
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}
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void utils::scale2D(MeshNode* mnode, glm::vec2 ratio){
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mnode->setTransform(glm::scale(mnode->getTransform(), glm::vec3(ratio.x,ratio.y,1)));
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}
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void utils::rotate2D(MeshNode* mnode, glm::vec2 center, float angle){
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glm::mat4 tr = mnode->getTransform();
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//glm::vec3 pos(tr[3]);
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//tr = glm::translate(tr,pos-glm::vec3(center.x,center.y,0));
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tr = glm::rotate(mnode->getTransform(),angle,glm::vec3(0,0,1));
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//tr = glm::translate(tr,glm::vec3(center.x,center.y,0)-pos );
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mnode->setTransform(tr);
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}
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void setDepth2D(MeshNode* mnode, float depth){
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//Mesh* mesh; //= getMesh here
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//mesh.setDepth(depth);
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}
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*/
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