SparrowEngine/src/scene/physicsdebugnode.h
2017-08-24 15:54:08 +02:00

36 lines
1.0 KiB
C++

#ifndef PHYSICSDEBUGNODE_H
#define PHYSICSDEBUGNODE_H
#include "meshnode.h"
#include <SparrowRenderer/mesh.h>
#include <LinearMath/btIDebugDraw.h>
class PhysicsDebugNode : public MeshNode, public btIDebugDraw
{
int m_debugMode;
public:
PhysicsDebugNode();
~PhysicsDebugNode();
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
virtual void flushLines();
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color) {} // not supported yet
virtual void reportErrorWarning(const char* warningString) {} // not supported yet
virtual void draw3dText(const btVector3& location, const char* textString) {} // not supported yet
// currently useless
virtual void setDebugMode(int debugMode) { m_debugMode = debugMode; }
virtual int getDebugMode() const { return m_debugMode; }
unsigned int getFlags() { m_geometry.mesh->getFlags(); }
void clearBuffers();
};
#endif // PHYSICSDEBUGNODE_H