SparrowEngine/src/scene/lightnode.h

23 lines
380 B
C++

#ifndef LIGHTNODE_H
#define LIGHTNODE_H
#include "graphicalnode.h"
#include "glm/mat4x4.hpp"
#include "scene.h"
class LightNode : public GraphicalNode
{
Light *m_light;
public:
LightNode(Light* light) : m_light(light) {GraphicalNode::m_visible = true;}
virtual void update()
{
}
virtual Light* getLight() { return m_light; }
};
#endif // LIGHTNODE_H