85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
#include "scene/scenetree.h"
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#include "resourcemanager.h"
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#include <pipeline.h>
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#include <deferredpipeline.h>
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#include <algorithm>
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#include <SFML/Window.hpp>
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// Scene
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#include <mesh.h>
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#include <iostream>
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#include "scene/scenenode.h"
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#include "scene/cameranode.h"
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SceneTree::SceneTree(const Engine &engine) :
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Scene(),
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m_engine(engine),
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m_skybox(NULL)
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{
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DeferredPipeline *pipeline = new DeferredPipeline();
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m_pipeline = pipeline;
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pipeline->setRenderTarget(FrameBuffer::screen);
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m_root.setSceneTree(this);
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}
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SceneTree::~SceneTree()
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{
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}
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void SceneTree::setMainCamera(CameraNode *camNode)
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{
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((DeferredPipeline*)m_pipeline)->setCamera(camNode->getCamera());
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sf::Vector2u size = getEngine().getWindow()->getSize();
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camNode->getCamera()->resize(size.x, size.y);
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}
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SceneIterator<Light*>* SceneTree::getLights()
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{
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return new ArrayIterator<Light*>(m_lights);
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}
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SceneIterator<GeometryNode*>* SceneTree::getGeometry()
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{
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return new ArrayIterator<GeometryNode*>(m_geometries);
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}
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void SceneTree::update()
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{
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m_root.update();
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}
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void SceneTree::addToIndex(SceneNode* node){
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Light *light = node->getLight();
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GeometryNode *geometrynode = node->getGeometryNode();
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//TODO : Check for doublon in m_lights et m_geometries => not necessary if correctly removed ?
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if (light != nullptr) m_lights.push_back(light);
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if (geometrynode != nullptr) m_geometries.push_back(geometrynode);
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}
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void SceneTree::removeFromIndex(SceneNode *node){
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Light *light = node->getLight();
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GeometryNode *geometrynode = node->getGeometryNode();
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if(light != nullptr)
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{
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auto it_l = std::find(m_lights.begin(),m_lights.end(),node->getLight());
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if (it_l != m_lights.end()){
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std::iter_swap(it_l,m_lights.end()-1);
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m_lights.pop_back();
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}
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}
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if(geometrynode != nullptr)
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{
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auto it_g = std::find(m_geometries.begin(),m_geometries.end(),node->getGeometryNode());
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if (it_g != m_geometries.end()){
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std::iter_swap(it_g,m_geometries.end()-1);
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m_geometries.pop_back();
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}
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}
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}
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void SceneTree::updateShaders()
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{
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((DeferredPipeline*) m_pipeline)->refreshScene(this);
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}
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