SparrowEngine/src/scene/graphicalcontainernode.h

29 lines
605 B
C++

#ifndef GRAPHICALCONTAINERNODE_H
#define GRAPHICALCONTAINERNODE_H
#include "graphicalnode.h"
#include "glm/vec2.hpp"
#include "glm/mat4x4.hpp"
#include <vector>
class GraphicalContainerNode : public GraphicalNode
{
protected:
std::vector<GraphicalNode*> m_children;
glm::mat4 m_combinedTransform;
public:
virtual ~GraphicalContainerNode();
virtual void update();
virtual void setSceneTree(SceneTree* tree);
virtual void updateVisibility(bool visible);
void addChild(GraphicalNode* node);
void removeChild(GraphicalNode* node);
};
#endif // GRAPHICALCONTAINERNODE_H