133 lines
2.6 KiB
CMake
133 lines
2.6 KiB
CMake
# Variable that you need to define to use this template
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# IS_LIBRARY, USE_SFML, USE_RENDERER, USE_INPUT, USE_BULLET,USE_OPENGL
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#
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# Container for list of file to be compiled :
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# LIB_SRC_LIST, LIB_HEAD_LIST, EXEC_SRC_LIST, EXEC_HEAD_LIST
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#
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# Variable available to extend include_dir locations
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# INCLUDE_PATHS_EXTENSION
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# EXTRA_INCLUDE
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#detect system
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if(WIN32)
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set(SYSTEM_LIB_PATH "win32")
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else(WIN32)
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set(SYSTEM_LIB_PATH "linux")
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endif(WIN32)
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#set dependencies paths
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set(DEPENDENCIES_ROOT ${PROJECT_SOURCE_DIR}/../cpp_dependencies)
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set(INCLUDE_ROOT ${DEPENDENCIES_ROOT}/include)
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set(LIB_ROOT ${DEPENDENCIES_ROOT}/lib/${SYSTEM_LIB_PATH})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIB_ROOT}) #for SHARED
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIB_ROOT}) #for STATIC
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#create library and executable
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if(IS_LIBRARY)
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set(LIBRARY_NAME ${PROJECT_NAME})
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set(EXECUTABLE_NAME "test${PROJECT_NAME}")
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add_library(${LIBRARY_NAME} STATIC ${LIB_SRC_LIST} ${LIB_HEAD_LIST})
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else()
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set(EXECUTABLE_NAME "${PROJECT_NAME}")
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endif()
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add_executable(${EXECUTABLE_NAME} ${EXEC_SRC_LIST})
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add_definitions(-std=c++11)
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LIST(APPEND INCLUDE_PATHS ${INCLUDE_ROOT})
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foreach(EXTENSION ${INCLUDE_PATHS_EXTENSION})
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LIST(APPEND INCLUDE_PATHS ${INCLUDE_ROOT}${EXTENSION} " ")
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endforeach()
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include_directories(
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${INCLUDE_PATHS}
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${EXTRA_INCLUDE}
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)
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#find libraries
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set(DEP_LIST "")
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if(USE_SFML)
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find_library(SFML_LIBRARY_WINDOW
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NAMES
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sfml-window
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PATHS
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${LIB_ROOT}
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)
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find_library(SFML_LIBRARY_SYSTEM
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NAMES
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sfml-system
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PATHS
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${LIB_ROOT}
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)
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LIST(APPEND DEP_LIST ${SFML_LIBRARY_WINDOW} ${SFML_LIBRARY_SYSTEM})
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endif()
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if(USE_RENDERER)
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find_library(SPARROW_RENDERER_LIBRARY
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NAMES
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sparrowrenderer
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PATHS
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${LIB_ROOT}
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)
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LIST(APPEND DEP_LIST ${SPARROW_RENDERER_LIBRARY})
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endif()
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if(USE_INPUT)
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find_library(SPARROW_INPUT_LIBRARY
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NAMES
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SparrowInput
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PATHS
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${LIB_ROOT}
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)
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LIST(APPEND DEP_LIST ${SPARROW_INPUT_LIBRARY})
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endif()
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if(USE_BULLET)
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find_library(BULLET_COLLISION_LIBRARY
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NAMES
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BulletCollision
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PATHS
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${LIB_ROOT}
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)
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find_library(BULLET_DYNAMICS_LIBRARY
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NAMES
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BulletDynamics
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PATHS
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${LIB_ROOT}
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)
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find_library(LINEAR_MATH_LIBRARY
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NAMES
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LinearMath
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PATHS
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${LIB_ROOT}
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)
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LIST(APPEND DEP_LIST ${BULLET_COLLISION_LIBRARY} ${BULLET_DYNAMICS_LIBRARY} ${LINEAR_MATH_LIBRARY})
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endif()
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if(USE_OPENGL)
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find_package(OpenGL REQUIRED)
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LIST(APPEND DEP_LIST ${OPENGL_LIBRARIES})
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endif()
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if(IS_LIBRARY)
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target_link_libraries(
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${LIBRARY_NAME}
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${DEP_LIST}
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)
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target_link_libraries(
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${EXECUTABLE_NAME}
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${LIBRARY_NAME}
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)
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else()
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target_link_libraries(
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${EXECUTABLE_NAME}
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${DEP_LIST}
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)
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endif()
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