98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
#ifndef ENGINE_H
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#define ENGINE_H
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#include <string>
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class Input;
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class SparrowRenderer;
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class SceneTree;
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class SparrowShell;
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class PhysicsDebugNode;
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class Editor;
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class LoadingThread;
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namespace sf
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{
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class Clock;
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class Window;
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}
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class btDiscreteDynamicsWorld;
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class Engine
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{
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public:
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Engine();
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~Engine();
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void createWindow(std::string title = "SparrowEngine",
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unsigned int w = 800,
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unsigned int h = 600,
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const std::string &mode = "windowed");
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// void setScene(SceneTree *scene);
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void setScene(std::string scene);
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void initPhysics();
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void enablePhysicsDebug();
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void disablePhysicsDebug();
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void toggleMouseVisibility();
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bool isMouseGrabbed() const { return !m_mouseVisible; }
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// special inputs
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void setTogglePhysicsDebugAction(int action);
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void setToggleShellAction(int action);
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void setExitGameAction(int action);
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void setShowMouseAction(int action);
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void start();
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void stop();
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Input* getInput() const {return m_input;}
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sf::Window* getWindow() const {return m_window;}
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SparrowRenderer* getRenderer() const {return m_renderer;}
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btDiscreteDynamicsWorld* getPhysics() const {return m_world;}
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SparrowShell* getShell() const {return m_sparrowshell;}
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PhysicsDebugNode* getPhysicsDebug() const {return m_physicsDebugNode;}
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Editor* getGuiTools() const {return m_editor;}
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LoadingThread* getLoadingThread() const {return m_loadingThread;}
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SceneTree* getScene() const;
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unsigned int getTime() const;
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unsigned int getDeltaTime() const;
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// SceneTree* createScene();
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void createScene(std::string scene_name);
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//void setCurrentScene(std::string scene_name){m_current_scene = scene_name;}
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private:
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sf::Clock* m_clock;
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unsigned int m_timeStamp = 0;
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unsigned int m_lastTimeStamp = 0;
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bool m_running;
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sf::Window* m_window;
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Input* m_input;
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// SceneTree* m_scene;
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std::string m_current_scene;
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SparrowShell* m_sparrowshell;
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btDiscreteDynamicsWorld* m_world;
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PhysicsDebugNode *m_physicsDebugNode;
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SparrowRenderer* m_renderer;
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Editor* m_editor;
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LoadingThread* m_loadingThread;
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void update();
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int m_togglePhysicsDebugAction;
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int m_toggleShellAction;
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int m_exitGameAction;
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int m_showMouseAction;
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bool m_mouseVisible;
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bool m_pickerEnabled;
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void checkSpecialInputs();
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};
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#endif
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