SparrowEngine/src/scene/meshnode.cpp

13 lines
252 B
C++

#include "meshnode.h"
#include "mesh.h"
#include "scenetree.h"
void MeshNode::setDepth(float depth){
geometry.mesh->setDepth(depth);
}
void MeshNode::setSceneTree(SceneTree *tree){
SceneNode::setSceneTree(tree);
tree->addToIndex(this);
}