SparrowEngine/src/sparrowshell/sparrowshell.cpp

171 lines
5.0 KiB
C++

#include "sparrowshell.h"
#include "SparrowInput/input.h"
#include "scene/scenetree.h"
#include "scene/meshnode.h"
#include "scene/textnode.h"
#include "scene/gui/backgroundnode.h"
#include "scene/gui/textinputnode.h"
#include "scriptnode.h"
#include "SparrowRenderer/mesh.h"
#include "SparrowRenderer/phongmaterial.h"
#include "tools/font.h"
#include "resourcemanager.h"
#include "tools/loader.h"
#include <string>
const unsigned int SparrowShell::BUFFER_MAX_LENGTH = 50;
const unsigned int SparrowShell::BUFFER_DISPLAYED_LINES = 15;
const unsigned int SparrowShell::SCROLLBAR_PIXEL_WIDTH = 10;
const float SparrowShell::SHELL_DEPTH = 10;
const float SparrowShell::DEFAULT_FONT_SIZE = 16.f;
SparrowShell::SparrowShell(sf::Window* window):
m_buffer(new ShellBuffer(BUFFER_MAX_LENGTH)),
m_text_color(glm::vec3(0.7,1,0.3))
{
sf::Vector2u size = window->getSize();
m_dimension = glm::ivec2(size.x,DEFAULT_FONT_SIZE*(BUFFER_DISPLAYED_LINES+1));
m_buffer->setFontSize(DEFAULT_FONT_SIZE);
setPosition(glm::vec2(0));
setVisible(false);
Font* fonte_des_neiges = Loader::loadFont("data/consolas.fnt","consolas.png");
RESOURCE_ADD(fonte_des_neiges,Font,"shellfont");
//Create mesh for background
m_background = new BackGroundNode(m_dimension,glm::vec3(0.1,0.1,0.1),0.75,SHELL_DEPTH);
//Create mesh for scrollbar
m_scrollbar = new ShellScrollBar(this);
m_scrollbar->moveTo2D(glm::vec2(m_dimension.x-SCROLLBAR_PIXEL_WIDTH,0));
m_script = new ScriptNode();
m_input_node = new TextInputNode(glm::vec2(m_buffer->getFontSize(),size.y));
m_input_node->setPosition(glm::vec2(0,m_buffer->getFontSize()*BUFFER_DISPLAYED_LINES));
m_input_node->setCallBack(new InputCallBack(this,m_input_node));
m_input_node->setTabCallBack(new AutocompletionCallBack(this,m_input_node));
this->addChild(m_background);
this->addChild(m_buffer);
this->addChild(m_input_node);
this->addChild(m_scrollbar);
this->addChild(m_script);
}
SparrowShell::InputCallBack::InputCallBack(SparrowShell* shell,TextInputNode* textinput):
m_shell(shell),
m_text_input_node(textinput)
{
}
SparrowShell::AutocompletionCallBack::AutocompletionCallBack(SparrowShell* shell,TextInputNode* textinput):
m_shell(shell),
m_text_input_node(textinput)
{
}
void SparrowShell::AutocompletionCallBack::exec(){
std::string text = m_text_input_node->getText();
std::vector<std::string> result = m_shell->m_script->possibleCompletion(text);
std::string output = "";
for(std::string& fun : result)
output+=fun+" ";
m_shell->out(output,glm::vec3(1,1,0));
}
void SparrowShell::InputCallBack::exec(){
std::string text = m_text_input_node->getText();
m_shell->out(text);
m_shell->m_script->execute(text);
m_text_input_node->clearText();
}
// write string str in shell
void SparrowShell::out(std::string str)
{
out(str,m_text_color);
}
void SparrowShell::out(std::string str,glm::vec3 color)
{
if(!str.empty()){
Font *shellfont = RESOURCE_GET(Font,"shellfont");
TextNode* tnode = shellfont->getTextNode(str,color,m_buffer->getFontSize(),false);
std::string name = "shellTextLine";
name += m_buffer->size();
tnode->getGeometryNode()->mesh->setName(name);
tnode->setDepth(SHELL_DEPTH+1);
m_buffer->push(tnode);
scrollDown();
if (m_buffer->size() > SparrowShell::BUFFER_DISPLAYED_LINES)
m_scrollbar->setSize(m_buffer->size());
}
}
void SparrowShell::scrollUp()
{
if (m_buffer->getIndex() > 0){
m_buffer->decreaseIndex();
m_scrollbar->setIndex(m_buffer->getIndex());
}
}
void SparrowShell::scrollDown()
{
if (m_buffer->getIndex() + SparrowShell::BUFFER_DISPLAYED_LINES < m_buffer->size()){
m_buffer->increaseIndex();
m_scrollbar->setIndex(m_buffer->getIndex());
}
}
void SparrowShell::setMoveCursorLeftAction(int action)
{
m_input_node->setMoveCursorLeft(action);
}
void SparrowShell::setMoveCursorRightAction(int action)
{
m_input_node->setMoveCursorRight(action);
}
void SparrowShell::toggleShell()
{
if(m_shellEnabled){
getEngine().getInput()->setCurrentContext(m_previous_context);
}else{
m_previous_context = getEngine().getInput()->getCurrentContext();
getEngine().getInput()->setCurrentContext("shell");
}
m_shellEnabled = !m_shellEnabled;
setVisible(m_shellEnabled);
getEngine().getWindow()->setKeyRepeatEnabled(m_shellEnabled);
m_input_node->setFocus(m_shellEnabled);
// for(auto child : m_children)
// child->toggleVisibility();
// m_buffer->toggleBuffer();
m_scene->updateShaders();
}
void SparrowShell::update()
{
if(m_shellEnabled){
auto input = getEngine().getInput();
int scroll = input->getDeltaVerticalScroll();
if(scroll < 0)
scrollDown();
else if(scroll > 0)
scrollUp();
}
GUINode::update();
}
void SparrowShell::clear(){
m_buffer->clear();
m_scrollbar->setIndex(m_buffer->getIndex());
m_scrollbar->setSize(m_buffer->size());
}