SparrowEngine/src/sparrowshell/shellscrollbar.cpp

50 lines
1.7 KiB
C++

#include "shellscrollbar.h"
#include "sparrowshell.h"
#include "mesh.h"
#include "phongmaterial.h"
#include "scene/meshnode.h"
#include "tools/utils.h"
#include <iostream>
ShellScrollBar::ShellScrollBar(SparrowShell *shell):
MeshNode(nullptr,false), m_shell(shell)
{
m_position = glm::vec2(m_shell->getDimension().x-SparrowShell::SCROLLBAR_PIXEL_WIDTH,0);
m_max_height = SparrowShell::DEFAULT_FONT_SIZE*SparrowShell::BUFFER_DISPLAYED_LINES;
m_dimension = glm::vec2(SparrowShell::SCROLLBAR_PIXEL_WIDTH, m_max_height);
moveTo2D(m_position);
Mesh* mesh = new Mesh();
mesh->addRectangle2D(glm::vec2(0),m_dimension);
PhongMaterial* mat = new PhongMaterial();
mat->diffuse = glm::vec3(0,0,0.5);
mat->m_opacity = 0.8;
mesh->setMaterial(mat);
mesh->setDepth(SparrowShell::SHELL_DEPTH+1);
mesh->initGL();
m_geometry.mesh = mesh;
}
void ShellScrollBar::update(){
MeshNode::update();
int size = m_shell->getBuffer()->size();
float cran = (m_max_height/(float)size);
int indexCursor = size - (m_shell->getIndex()+SparrowShell::BUFFER_DISPLAYED_LINES);
if (m_shell->isBufferResized()){
// std::cout << size << std::endl;
// std::cout << cran * SparrowShell::BUFFER_DISPLAYED_LINES << std::endl;
glm::ivec2 new_dim(m_dimension.x,(int)(cran * SparrowShell::BUFFER_DISPLAYED_LINES));
resize2D(m_dimension,new_dim);
m_dimension = new_dim;
}
if (m_shell->isBufferResized() || m_shell->indexMoved())
{
// std::cout << m_position.x << " " << cran*indexCursor << std::endl;
glm::ivec2 new_pos((int)m_position.x, (int) cran * indexCursor);
moveTo2D(new_pos);
}
}