second commit

This commit is contained in:
Lendemor 2015-07-17 20:04:19 +02:00
parent 06b7d19b1a
commit 390e4b413f
8 changed files with 334 additions and 52 deletions

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@ -7,7 +7,7 @@ else(WIN32)
set(SYSTEM_LIB_PATH "linux")
endif(WIN32)
set(LIB_SRC_LIST input.cpp keybindings.cpp)
set(LIB_SRC_LIST input.cpp keybindings.cpp textbuffer.cpp)
set(EXECUTABLE_NAME "test${PROJECT_NAME}")
set(LIBRARY_NAME ${PROJECT_NAME})

160
input.cpp
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@ -4,14 +4,22 @@
#include "input.h"
#include <iostream>
#include <SFML/Window.hpp>
#include <list>
Input::Input(sf::Window* w, std::string keysmappings, int nb_actions): window(w)
{
keysmap= KeysMap(keysmappings, nb_actions);
// action_file = std::queue<int>();
// keysmap = KeysMap(false);
// context_maps.push_back(new Context());
heldkeys = std::vector<sf::Keyboard::Key>();
action_file = std::queue<int>();
window->setKeyRepeatEnabled(false);
/* test */
std::vector<int> mv;
mv.push_back(0);
current_context = "default";
keybindings[current_context] = KeyBindings(mv,&keysmap);
// std::cerr << keybindings[current_context].getPressedAction(sf::Keyboard::I) << std::endl;
}
int Input::getKeyBinding(int action,int num){
@ -22,35 +30,149 @@ void Input::setkeyBinding(int action, int num, sf::Keyboard::Key key){
keysmap.setKeyBinding(action,num-1,key);
}
void Input::setTypeAction(int action, int type)
{
keysmap.setTypeAction(action, type);
}
void Input::createContext(std::string context_name, std::vector<int> action_list)
{
contexts[context_name]=action_list;
}
void Input::setCurrentContext(std::string context_name){
current_context = context_name;
}
void Input::reloadKeyBindings(){
for (auto iter= keybindings.begin(); iter != keybindings.end(); ++iter){
iter->second= KeyBindings(contexts[iter->first],&keysmap);
}
}
/*
void Input::updateEvents(){
sf::Event event;
//WARNING : may cause lag if continuously fed with event?
KeyBindings kb;
/* TEST ------------------------------------------------- */
// for(auto iter= kb.bindings_hold.begin(); iter != kb.bindings_hold.end(); ++iter){
// std::cerr << iter->second << std::endl;
// }
/* ------------------------------------------------------- */
/* reset variables */
closeRequested = false;
/* global affectation */
kb = keybindings[current_context];
/* event-parsing loop */
while(window->pollEvent(event)){
if (event.type == sf::Event::KeyPressed){
switch(event.KeyPressed){
// handle keypressed
default:
switch(event.type){
case sf::Event::Closed:
closeRequested = true;
break;
case sf::Event::TextEntered:
// add text entered to buffer
break;
case sf::Event::KeyPressed:
action_file.push(kb.getPressedAction(event.key.code));
heldkeys.push_back(event.key.code);
break;
case sf::Event::KeyReleased:
action_file.push(kb.getReleasedAction(event.key.code));
releaseHeldKeys(event.key.code);
break;
case sf::Event::MouseButtonPressed:
action_file.push(kb.getPressedAction(sf::Keyboard::KeyCount + event.mouseButton.button));
heldkeys.push_back((sf::Keyboard::Key) (sf::Keyboard::KeyCount + event.mouseButton.button));
break;
case sf::Event::MouseButtonReleased:
action_file.push(kb.getReleasedAction(sf::Keyboard::KeyCount + event.mouseButton.button));
releaseHeldKeys((sf::Keyboard::Key) (sf::Keyboard::KeyCount + event.mouseButton.button));
break;
case sf::Event::MouseWheelScrolled:
if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
delta_vertical_scroll = event.mouseWheelScroll.delta;
break;
case sf::Event::MouseEntered:
// action MouseEntered
break;
case sf::Event::MouseLeft:
//action MouseLeft
break;
}
}else{
//handle other kind of event
for (auto key: heldkeys){
action_file.push(kb.getHoldAction(key));
}
}
}
int Input::getAction(){
//return action_file.first();
if (action_file.empty())
return -1;
int val = action_file.front();
action_file.pop();
return val;
}
void Input::reloadKeyBindings(){
for (int i = 0; i < NB_CONTEXT; i++){
keybindings[i] = KeyBindings(contexts[i],&keysmap);
}
/* window-related function */
bool Input::isCloseRequested()
{
return closeRequested;
}
void Input::setContext(Context context){
current_context = context;
/* keyboard-related function */
bool Input::isKeyPressed(int key)
{
return sf::Keyboard::isKeyPressed((sf::Keyboard::Key) key);
}
void Input::releaseHeldKeys(sf::Keyboard::Key keycode){
auto iter = heldkeys.begin();
while(*iter != keycode) ++iter;
heldkeys.erase(iter);
}
/* mouse-related function */
sf::Vector2i Input::getPosition()
{
mouse_position = sf::Mouse::getPosition();
return mouse_position;
}
sf::Vector2i Input::getDeltaPosition()
{
sf::Vector2i last_position = mouse_position;
mouse_position = sf::Mouse::getPosition();
return mouse_position - last_position;
}
int Input::getDeltaVerticalScroll()
{
return delta_vertical_scroll;
}
void Input::test()
{
std::cerr << keysmap.getTypeAction(1) << std::endl;
std::cerr << keysmap.getKeyBinding(1,0) << std::endl;
KeyBindings kb = keybindings[current_context];
int action;
action = kb.getPressedAction(sf::Keyboard::I);
if (action != NO_ACTION)
std::cerr << action << std::endl;
action = kb.getPressedAction(sf::Keyboard::O);
if (action != NO_ACTION)
std::cerr << action << std::endl;
}
*/

61
input.h
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@ -7,31 +7,62 @@
#include "keybindings.h"
#include <queue>
#include <vector>
#include <unordered_map>
class Input{
public:
//enum Context {MENU, EDITOR, GAME, DEBUG, NB_CONTEXT};
/* Constructors */
Input(sf::Window* w, std::string keysmappings, int nb_actions);
// enum SpecialAction {}
/* general action-mapping functions */
void updateEvents();
int getAction();
int getKeyBinding(int action, int num);
void setkeyBinding(int action, int num, sf::Keyboard::Key key);
bool createContext(std::string context_name, std::vector<int> action_list);
void setCurrentContext(std::string context_name);
void setTypeAction(int action, int type);
/* context-related functions */
void createContext(std::string context_name, std::vector<int> action_list);
void setCurrentContext(std::string context_name);
void reloadKeyBindings();
/* window-related function */
bool isCloseRequested();
/* keyboard-related functions */
bool isKeyPressed(int key);
/* mouse-related function */
sf::Vector2i getPosition();
sf::Vector2i getDeltaPosition();
int getDeltaVerticalScroll();
void test();
// void updateEvents();
// int getAction();
// void reloadKeyBindings();
/*
*/
private:
/* window-related variables */
sf::Window* window;
bool closeRequested;
/* general action-mapping variables */
KeysMap keysmap;
/*
std::queue<int> action_file;
Context current_context;
std::vector<int> contexts[NB_CONTEXT];
std::vector<Context> contexts;
KeyBindings keybindings[NB_CONTEXT];
*/
int nb_actions;
/* context-related variables */
std::string current_context;
std::unordered_map<std::string, std::vector<int>> contexts;
std::unordered_map<std::string,KeyBindings> keybindings;
/* keyboard-related variables */
std::vector<sf::Keyboard::Key> heldkeys;
void releaseHeldKeys(sf::Keyboard::Key keycode);
/* mouse-related variables */
sf::Vector2i mouse_position;
int delta_vertical_scroll;
};
#endif
#endif //INPUT_H

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@ -17,6 +17,11 @@ KeysMap::KeysMap()
KeysMap::KeysMap(std::string keysmapping, int nb_actions):keysmapping_file(keysmapping), size_keys_map(nb_actions*2)
{
keys_map = (int*) malloc(size_keys_map*sizeof(int));
for(int i = 0; i < size_keys_map; i++)
keys_map[i] = NO_KEY;
actiontype_map = (int*) malloc((size_keys_map/2)*sizeof(int));
for (int i = 0; i < size_keys_map/2 ; i++)
actiontype_map[i] = PRESSED;
loadKeysMap();
}
@ -30,6 +35,16 @@ void KeysMap::setKeyBinding(int action, int num, int key)
keys_map[(action*NB_BINDINGS)+num] = key;
}
int KeysMap::getTypeAction(int action)
{
return actiontype_map[action];
}
void KeysMap::setTypeAction(int action, int type)
{
actiontype_map[action]=type;
}
void KeysMap::saveKeysMap()
{
//TODO: Serialize map_keys
@ -42,6 +57,7 @@ void KeysMap::loadKeysMap()
//use keysmapping_file
}
/* Implementation of KeyBindings class
* @author: Thomas Brandého
* @info: This class map a list of action with the associated keys, for a quick access in-game.
@ -54,18 +70,63 @@ KeyBindings::KeyBindings()
KeyBindings::KeyBindings(std::vector<int> action_list, KeysMap* keysmap)
{
int key;
for (int action : action_list){
for(int i=0; i<KeysMap::NB_BINDINGS; i++)
setKeyBinding(keysmap->getKeyBinding(action,i),action);
switch(keysmap->getTypeAction(action)){
case KeysMap::PRESSED:
for(int i=0; i<KeysMap::NB_BINDINGS; i++){
key = keysmap->getKeyBinding(action,i);
if (key != NO_KEY)
setPressedAction(key,action);
}
break;
case KeysMap::RELEASED:
for(int i=0; i<KeysMap::NB_BINDINGS; i++){
key = keysmap->getKeyBinding(action,i);
if (key != NO_KEY)
setReleasedAction(key,action);
}
break;
case KeysMap::HOLD:
for(int i=0; i<KeysMap::NB_BINDINGS; i++){
key = keysmap->getKeyBinding(action,i);
if (key != NO_KEY)
setHoldAction(key,action);
}
break;
default:
//raiseError;
break;
}
}
}
int KeyBindings::getAction(int key)
int KeyBindings::getPressedAction(int key)
{
// return bindings.;
return bindings_pressed.count(key) == 1? bindings_pressed[key] : -1;
}
void KeyBindings::setKeyBinding(int key, int action)
int KeyBindings::getReleasedAction(int key)
{
// bindings.set(key,action);
return bindings_released.count(key) == 1? bindings_released[key] : -1;
}
int KeyBindings::getHoldAction(int key)
{
return bindings_hold.count(key) == 1? bindings_hold[key] : -1;
}
void KeyBindings::setPressedAction(int key, int action)
{
bindings_pressed[key]=action;
}
void KeyBindings::setReleasedAction(int key, int action)
{
bindings_released[key]=action;
}
void KeyBindings::setHoldAction(int key, int action)
{
bindings_hold[key]=action;
}

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@ -9,32 +9,44 @@
#include <unordered_map>
#define NO_KEY -1
#define NO_ACTION -1
class KeysMap {
public:
enum {PRIMARY,SECONDARY,NB_BINDINGS};
enum {PRESSED, RELEASED, HOLD};
KeysMap();
KeysMap(std::string keysmapping, int nb_actions);
int getKeyBinding(int action,int num);
void setKeyBinding(int action, int num, int key);
int getTypeAction(int action);
void setTypeAction(int action, int type);
void saveKeysMap();
void loadKeysMap();
private:
std::string keysmapping_file;
int size_keys_map = 0;
int* keys_map;
int* actiontype_map;
};
class KeyBindings {
public:
KeyBindings();
KeyBindings(const std::vector<int> action_list, KeysMap* keysmap);
int getAction(int key);
int getPressedAction(int key);
int getReleasedAction(int key);
int getHoldAction(int key);
std::unordered_map<int,int> bindings_hold;
private:
std::unordered_map<int,int> bindings;
void setKeyBinding(int key, int action);
std::unordered_map<int,int> bindings_pressed;
std::unordered_map<int,int> bindings_released;
void setPressedAction(int key, int action);
void setReleasedAction(int key, int action);
void setHoldAction(int key, int action);
};
#endif

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@ -6,15 +6,49 @@ using namespace std;
int main()
{
cout << "Hello World!" << endl;
cerr << "Hello World!"<< endl;
sf::Window* window= new sf::Window(sf::VideoMode(400,200),"testSparrowInput");
Input myInput(window, "test.esk",5);
Input myInput(window, "test.esk",2);
enum {ACTION_1,ACTION_2};
std::vector<int> myvector;
myvector.push_back(ACTION_2);
/* KeysMap* keymap = new KeysMap("test", 2);
keymap->setKeyBinding(ACTION_1,0,sf::Keyboard::A);
keymap->setKeyBinding(ACTION_1,1,sf::Keyboard::Z);
keymap->setTypeAction(ACTION_1,KeysMap::HOLD);
// cerr << keymap->getKeyBinding(ACTION_1,0) << endl;
cerr << keymap->getTypeAction(ACTION_1) << endl;
*/
//KeyBindings keybind(myvector,keymap);
//cerr << " Action : " << keybind.getPressedAction(sf::Keyboard::A) << endl;
myInput.setkeyBinding(ACTION_1,1,sf::Keyboard::A);
myInput.setkeyBinding(ACTION_1,2,sf::Keyboard::Z);
myInput.setkeyBinding(ACTION_2,1,sf::Keyboard::I);
myInput.setkeyBinding(ACTION_2,2,sf::Keyboard::O);
myInput.setTypeAction(ACTION_1, KeysMap::RELEASED);
myInput.test();
myInput.createContext("test", myvector);
myInput.setCurrentContext("test");
// myInput.reloadKeyBindings();
bool run = true;
while(run){
//myInput.updateEvents();
if (myInput.isCloseRequested()){
window->close();
run = false;
}
while (myInput.getAction() != NO_ACTION)
cout << "test " << myInput.getAction() << endl;
/* if (myInput.getAction() == ACTION_2)
cout << "hello" << endl;*/
window->display();
}
vector<int> actions;
actions.size();
return 0;
}

7
textbuffer.cpp Normal file
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@ -0,0 +1,7 @@
#include "textbuffer.h"
TextBuffer::TextBuffer()
{
}

15
textbuffer.h Normal file
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@ -0,0 +1,15 @@
#ifndef TEXTBUFFER_H
#define TEXTBUFFER_H
#include <iostream>
class TextBuffer
{
public:
TextBuffer();
private:
std::string buffer;
};
#endif // TEXTBUFFER_H