fix small error

This commit is contained in:
Lendemor 2017-02-16 15:38:22 +01:00
parent d949a58a8a
commit 8da8c0c8bf
2 changed files with 1 additions and 275 deletions

View File

@ -55,8 +55,6 @@ void Input::updateEvents(){
break;
case sf::Event::Resized:
m_hasBeenResized = true;
if(m_mouseGrabbed)
m_last_mouse_position = sf::Vector2i(m_window->getSize())/2;
break;
case sf::Event::LostFocus:
m_mouseWasGrabbed = m_mouseGrabbed;
@ -64,7 +62,6 @@ void Input::updateEvents(){
break;
case sf::Event::GainedFocus:
m_mouseGrabbed = m_mouseWasGrabbed;
//Nothing to add here because the window already keep the state of the focus
break;
case sf::Event::TextEntered:
c = (char) event.text.unicode;
@ -109,7 +106,6 @@ void Input::updateEvents(){
sf::Mouse::setPosition(m_last_mouse_position,*m_window);
break;
case sf::Event::JoystickButtonPressed:
std::cout << event.joystickButton.button << std::endl;
action = kb.getPressedAction(input::CONTROLLER,event.joystickButton.button);
if(!action.isNull()){
action.controller_id = event.joystickButton.joystickId;
@ -230,7 +226,6 @@ void Input::setMouseGrabbed(bool isGrabbed)
std::vector<int> Input::getControllersConnected() const{
std::vector<int> v;
std::cout << "pliplop " << m_heldJoystickButtons.size();
for(auto &controller : m_heldJoystickButtons)
v.push_back(controller.first);
return v;
@ -238,11 +233,7 @@ std::vector<int> Input::getControllersConnected() const{
float Input::getAxisPosition(int device_id, int axis_id)
{
return sf::Joystick::getAxisPosition(device_id,axis_id);
// if(m_joystick_position.count(device_id) && m_joystick_position[device_id].count(axis_id))
// return m_joystick_position[device_id][axis_id];
// else
// return 0;
return sf::Joystick::getAxisPosition(device_id, (sf::Joystick::Axis) axis_id);
}
std::wstring Input::getText()

View File

@ -1,265 +0,0 @@
/**
* @author: Thomas Brandého
*/
#include "input.h"
#include <iostream>
#include <SFML/Window.hpp>
#include <list>
Input::Input(sf::Window *w) :
m_window(w),
m_closeRequested(false),
m_mouseGrabbed(false)
{
m_heldKeys = std::vector<int>();
m_heldMouseButtons = std::vector<int>();
m_actions = std::vector<Action>();
m_window->setKeyRepeatEnabled(false);
}
void Input::setKeysMap(IKeysMap km){
m_keysmap = km;
}
void Input::updateEvents(){
sf::Event event;
KeyBindings kb;
char c;
/* reset variables */
m_closeRequested = false;
m_hasBeenResized = false;
m_delta_vertical_scroll = 0;
m_buffer.clear();
if(m_mouseGrabbed)
m_last_mouse_position = sf::Vector2i(m_window->getSize())/2;
else
m_last_mouse_position = m_mouse_position;
/* global affectation */
kb = m_keybindings[m_current_context];
m_actions.clear();
Action action;
/* event-parsing loop */
while(m_window->pollEvent(event))
{
switch(event.type){
case sf::Event::Closed:
m_closeRequested = true;
break;
case sf::Event::Resized:
m_hasBeenResized = true;
if(m_mouseGrabbed)
m_last_mouse_position = sf::Vector2i(m_window->getSize())/2;
break;
case sf::Event::LostFocus:
m_mouseWasGrabbed = m_mouseGrabbed;
m_mouseGrabbed = false;
break;
case sf::Event::GainedFocus:
m_mouseGrabbed = m_mouseWasGrabbed;
//Nothing to add here because the window already keep the state of the focus
break;
case sf::Event::TextEntered:
c = (char) event.text.unicode;
sf::Utf32::encodeAnsi(event.text.unicode,std::back_inserter(m_buffer));
break;
case sf::Event::KeyPressed:
action = kb.getPressedAction(input::KEYBOARD,event.key.code);
if(!action.isNull())
m_actions.push_back(action);
m_heldKeys.push_back(event.key.code);
break;
case sf::Event::KeyReleased:
action = kb.getReleasedAction(input::KEYBOARD,event.key.code);
if(!action.isNull())
m_actions.push_back(action);
releaseHeldKeys(event.key.code);
break;
case sf::Event::MouseWheelScrolled:
if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
m_delta_vertical_scroll = event.mouseWheelScroll.delta;
break;
case sf::Event::MouseButtonPressed:
action = kb.getPressedAction(input::MOUSE,event.mouseButton.button);
if(!action.isNull())
m_actions.push_back(action);
m_heldMouseButtons.push_back(event.mouseButton.button);
break;
case sf::Event::MouseButtonReleased:
action = kb.getReleasedAction(input::MOUSE,event.mouseButton.button);
if(!action.isNull())
m_actions.push_back(action);
releaseHeldMouseButton(event.mouseButton.button);
break;
case sf::Event::MouseMoved:
m_mouse_position = sf::Mouse::getPosition(*m_window);
break;
case sf::Event::MouseEntered:
// action MouseEntered
break;
case sf::Event::MouseLeft:
if(m_mouseGrabbed)
sf::Mouse::setPosition(m_last_mouse_position,*m_window);
break;
case sf::Event::JoystickButtonPressed:
std::cout << event.joystickButton.button << std::endl;
action = kb.getPressedAction(input::CONTROLLER,event.joystickButton.button);
if(!action.isNull()){
action.controller_id = event.joystickButton.joystickId;
m_actions.push_back(action);
}
m_heldJoystickButtons[action.controller_id].push_back(event.joystickButton.button);
break;
case sf::Event::JoystickButtonReleased:
action = kb.getReleasedAction(input::CONTROLLER, event.joystickButton.button);
if(!action.isNull()){
action.controller_id = event.joystickButton.joystickId;
m_actions.push_back(action);
}
releaseHeldJoystickButton(event.joystickButton.button,action.controller_id);
break;
case sf::Event::JoystickMoved:
break;
case sf::Event::JoystickConnected:
m_heldJoystickButtons[event.joystickConnect.joystickId] = std::vector<int>();
break;
case sf::Event::JoystickDisconnected:
m_heldJoystickButtons.erase(event.joystickConnect.joystickId);
break;
}
}
if(m_mouseGrabbed)
sf::Mouse::setPosition(m_last_mouse_position, *m_window);
for (auto key: m_heldKeys)
m_actions.push_back(kb.getHoldAction(input::KEYBOARD,key));
for (auto button: m_heldMouseButtons)
m_actions.push_back(kb.getHoldAction(input::MOUSE,button));
for (auto heldJoystickButton : m_heldJoystickButtons)
{
for (auto button: heldJoystickButton.second)
{
action = kb.getHoldAction(input::CONTROLLER,button);
action.controller_id = heldJoystickButton.first;
m_actions.push_back(action);
}
}
}
std::vector<Action> Input::getActions()
{
return m_actions;
}
/* context-related functions */
void Input::updateKeyBindings(){
m_keybindings.clear();
for (auto iter= m_contexts.begin(); iter != m_contexts.end(); ++iter)
m_keybindings[iter->getName()]= KeyBindings(*iter,m_keysmap);
}
/* window-related function */
bool Input::isCloseRequested() const
{
return m_closeRequested;
}
bool Input::isResized() const
{
return m_hasBeenResized;
}
/* keyboard-related functions */
bool Input::isKeyPressed(int key) const
{
return sf::Keyboard::isKeyPressed((sf::Keyboard::Key) key);
}
void Input::releaseHeldKeys(int keycode)
{
for(auto iter = m_heldKeys.begin();iter < m_heldKeys.end();)
iter = *iter == keycode ? m_heldKeys.erase(iter) : iter+1;
}
void Input::releaseHeldMouseButton(int buttoncode)
{
for(auto iter = m_heldMouseButtons.begin();iter<m_heldMouseButtons.end();)
iter = *iter == buttoncode ? m_heldMouseButtons.erase(iter) : iter+1;
}
void Input::releaseHeldJoystickButton(int buttoncode,int controller_id)
{
for(auto iter = m_heldJoystickButtons[controller_id].begin();iter<m_heldJoystickButtons[controller_id].end();)
iter = *iter == buttoncode ? m_heldJoystickButtons[controller_id].erase(iter) : iter+1;
}
/* mouse-related functions */
glm::vec2 Input::getPosition() const
{
return glm::vec2(m_mouse_position.x,m_mouse_position.y);
}
glm::vec2 Input::getDeltaPosition() const
{
sf::Vector2i delta = m_mouse_position - m_last_mouse_position;
return glm::vec2(delta.x,delta.y);
}
float Input::getDeltaVerticalScroll() const
{
return m_delta_vertical_scroll;
}
void Input::setMouseGrabbed(bool isGrabbed)
{
m_mouseGrabbed = isGrabbed;
if(isGrabbed)
m_last_mouse_position = sf::Vector2i(m_window->getSize())/2;
}
std::vector<int> Input::getControllersConnected() const{
std::vector<int> v;
std::cout << "pliplop " << m_heldJoystickButtons.size();
for(auto &controller : m_heldJoystickButtons)
v.push_back(controller.first);
return v;
}
float Input::getAxisPosition(int device_id, int axis_id)
{
return sf::Joystick::getAxisPosition(device_id,axis_id);
// if(m_joystick_position.count(device_id) && m_joystick_position[device_id].count(axis_id))
// return m_joystick_position[device_id][axis_id];
// else
// return 0;
}
std::wstring Input::getText()
{
return m_buffer;
}
/* ------ */
void Input::test()
{
/* KeyBindings kb = m_keybindings[m_current_context];
int action;
action = kb.getPressedAction(sf::Keyboard::I);
if (action != NO_ACTION)
std::cerr << action << std::endl;
action = kb.getPressedAction(sf::Keyboard::O);
if (action != NO_ACTION)
std::cerr << action << std::endl;*/
}