converted sparrowinput to cmake template
This commit is contained in:
parent
306d12de27
commit
b449d95f11
@ -1,53 +1,15 @@
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project(SparrowInput)
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cmake_minimum_required(VERSION 2.8)
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if(WIN32)
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set(SYSTEM_LIB_PATH "win32")
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else(WIN32)
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set(SYSTEM_LIB_PATH "linux")
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endif(WIN32)
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# choose source file
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file(GLOB LIB_SRC_LIST src/*.cpp)
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file(GLOB LIB_HEAD_LIST src/*.h)
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list(REMOVE_ITEM LIB_SRC_LIST src/main.cpp)
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set(EXEC_SRC_LIST src/main.cpp)
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set(LIB_SRC_LIST input.cpp keybindings.cpp textbuffer.cpp)
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#set compilation option
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set(IS_LIBRARY True)
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set(USE_OPENGL True)
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set(USE_SFML True)
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set(EXECUTABLE_NAME "test${PROJECT_NAME}")
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set(LIBRARY_NAME ${PROJECT_NAME})
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set(DEPENDENCIES_ROOT ${PROJECT_SOURCE_DIR}/../cpp_dependencies)
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set(INCLUDE_ROOT ${DEPENDENCIES_ROOT}/include)
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set(LIB_ROOT ${DEPENDENCIES_ROOT}/lib/${SYSTEM_LIB_PATH})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIB_ROOT}) #for SHARED
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIB_ROOT}) #for STATIC
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add_library(${LIBRARY_NAME} STATIC ${LIB_SRC_LIST})
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add_executable(${EXECUTABLE_NAME} main.cpp)
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add_definitions(-std=c++11)
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include_directories(
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${INCLUDE_ROOT}
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)
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find_library(SFML_LIBRARY_WINDOW
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NAMES
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sfml-window
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PATHS
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${LIB_ROOT}
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)
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find_library(SFML_LIBRARY_SYSTEM
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NAMES
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sfml-system
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PATHS
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${LIB_ROOT}
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)
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target_link_libraries(
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${LIBRARY_NAME}
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${SFML_LIBRARY_WINDOW}
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${SFML_LIBRARY_SYSTEM}
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)
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target_link_libraries(
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${EXECUTABLE_NAME}
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${LIBRARY_NAME}
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)
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include(template.cmake)
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@ -1,167 +1,167 @@
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/**
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* @author: Thomas Brandého
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*/
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#include "input.h"
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#include <iostream>
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#include <SFML/Window.hpp>
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#include <list>
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Input::Input(sf::Window *w): window(w)
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{
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heldkeys = std::vector<sf::Keyboard::Key>();
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action_file = std::queue<int>();
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window->setKeyRepeatEnabled(false);
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}
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void Input::setKeysMap(IKeysMap km){
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keysmap = km;
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}
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void Input::updateEvents(){
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sf::Event event;
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KeyBindings kb;
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char c;
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/* reset variables */
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closeRequested = false;
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hasBeenResized = false;
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delta_vertical_scroll = 0;
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/* global affectation */
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kb = keybindings[current_context];
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/* event-parsing loop */
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while(window->pollEvent(event)){
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switch(event.type){
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case sf::Event::Closed:
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closeRequested = true;
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break;
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case sf::Event::TextEntered:
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c = (char) event.text.unicode;
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buffer.append(&c);
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break;
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case sf::Event::KeyPressed:
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action_file.push(kb.getPressedAction(event.key.code));
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heldkeys.push_back(event.key.code);
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break;
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case sf::Event::KeyReleased:
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action_file.push(kb.getReleasedAction(event.key.code));
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releaseHeldKeys(event.key.code);
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break;
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case sf::Event::MouseButtonPressed:
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action_file.push(kb.getPressedAction(sf::Keyboard::KeyCount + event.mouseButton.button));
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heldkeys.push_back((sf::Keyboard::Key) (sf::Keyboard::KeyCount + event.mouseButton.button));
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break;
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case sf::Event::MouseButtonReleased:
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action_file.push(kb.getReleasedAction(sf::Keyboard::KeyCount + event.mouseButton.button));
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releaseHeldKeys((sf::Keyboard::Key) (sf::Keyboard::KeyCount + event.mouseButton.button));
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break;
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case sf::Event::MouseWheelScrolled:
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if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
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delta_vertical_scroll = event.mouseWheelScroll.delta;
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break;
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case sf::Event::MouseMoved:
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last_mouse_position = mouse_position;
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mouse_position = sf::Mouse::getPosition();
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break;
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case sf::Event::MouseEntered:
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// action MouseEntered
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break;
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case sf::Event::MouseLeft:
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//action MouseLeft
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break;
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case sf::Event::Resized:
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hasBeenResized = true;
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break;
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}
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}
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for (auto key: heldkeys){
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action_file.push(kb.getHoldAction(key));
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}
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}
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int Input::getAction()
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{
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if (action_file.empty())
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return -1;
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int val = action_file.front();
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action_file.pop();
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return val;
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}
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/* context-related functions */
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void Input::addContext(Context context)
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{
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contexts.push_back(context);
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}
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void Input::setCurrentContext(std::string context_name){
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current_context = context_name;
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}
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void Input::updateKeyBindings(){
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keybindings.clear();
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for (auto iter= contexts.begin(); iter != contexts.end(); ++iter)
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keybindings[iter->getName()]= KeyBindings(*iter,keysmap);
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}
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/* window-related function */
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bool Input::isCloseRequested() const
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{
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return closeRequested;
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}
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bool Input::isResized() const
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{
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return hasBeenResized;
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}
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/* keyboard-related functions */
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bool Input::isKeyPressed(int key) const
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{
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return sf::Keyboard::isKeyPressed((sf::Keyboard::Key) key);
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}
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void Input::releaseHeldKeys(sf::Keyboard::Key keycode){
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auto iter = heldkeys.begin();
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while(*iter != keycode) ++iter;
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heldkeys.erase(iter);
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}
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/* mouse-related functions */
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sf::Vector2i Input::getPosition() const
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{
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return mouse_position;
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}
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sf::Vector2i Input::getDeltaPosition() const
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{
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return mouse_position - last_mouse_position;
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}
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float Input::getDeltaVerticalScroll() const
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{
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return delta_vertical_scroll;
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}
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/* ------ */
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void Input::test()
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{
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KeyBindings kb = keybindings[current_context];
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int action;
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action = kb.getPressedAction(sf::Keyboard::I);
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if (action != NO_ACTION)
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std::cerr << action << std::endl;
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action = kb.getPressedAction(sf::Keyboard::O);
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if (action != NO_ACTION)
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std::cerr << action << std::endl;
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}
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/**
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* @author: Thomas Brandého
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*/
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#include "input.h"
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#include <iostream>
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#include <SFML/Window.hpp>
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#include <list>
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Input::Input(sf::Window *w): window(w)
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{
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heldkeys = std::vector<sf::Keyboard::Key>();
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action_file = std::queue<int>();
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window->setKeyRepeatEnabled(false);
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}
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void Input::setKeysMap(IKeysMap km){
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keysmap = km;
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}
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void Input::updateEvents(){
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sf::Event event;
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KeyBindings kb;
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char c;
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/* reset variables */
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closeRequested = false;
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hasBeenResized = false;
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delta_vertical_scroll = 0;
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/* global affectation */
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kb = keybindings[current_context];
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/* event-parsing loop */
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while(window->pollEvent(event)){
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switch(event.type){
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case sf::Event::Closed:
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closeRequested = true;
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break;
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case sf::Event::TextEntered:
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c = (char) event.text.unicode;
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buffer.append(&c);
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break;
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case sf::Event::KeyPressed:
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action_file.push(kb.getPressedAction(event.key.code));
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heldkeys.push_back(event.key.code);
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break;
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case sf::Event::KeyReleased:
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action_file.push(kb.getReleasedAction(event.key.code));
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releaseHeldKeys(event.key.code);
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break;
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case sf::Event::MouseButtonPressed:
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action_file.push(kb.getPressedAction(sf::Keyboard::KeyCount + event.mouseButton.button));
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heldkeys.push_back((sf::Keyboard::Key) (sf::Keyboard::KeyCount + event.mouseButton.button));
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break;
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case sf::Event::MouseButtonReleased:
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action_file.push(kb.getReleasedAction(sf::Keyboard::KeyCount + event.mouseButton.button));
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releaseHeldKeys((sf::Keyboard::Key) (sf::Keyboard::KeyCount + event.mouseButton.button));
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break;
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case sf::Event::MouseWheelScrolled:
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if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
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delta_vertical_scroll = event.mouseWheelScroll.delta;
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break;
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case sf::Event::MouseMoved:
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last_mouse_position = mouse_position;
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mouse_position = sf::Mouse::getPosition();
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break;
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case sf::Event::MouseEntered:
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// action MouseEntered
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break;
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case sf::Event::MouseLeft:
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//action MouseLeft
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break;
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case sf::Event::Resized:
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hasBeenResized = true;
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break;
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}
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}
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for (auto key: heldkeys){
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action_file.push(kb.getHoldAction(key));
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}
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}
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int Input::getAction()
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{
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if (action_file.empty())
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return -1;
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int val = action_file.front();
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action_file.pop();
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return val;
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}
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/* context-related functions */
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void Input::addContext(Context context)
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{
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contexts.push_back(context);
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}
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void Input::setCurrentContext(std::string context_name){
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current_context = context_name;
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}
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void Input::updateKeyBindings(){
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keybindings.clear();
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for (auto iter= contexts.begin(); iter != contexts.end(); ++iter)
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keybindings[iter->getName()]= KeyBindings(*iter,keysmap);
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}
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/* window-related function */
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bool Input::isCloseRequested() const
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{
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return closeRequested;
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}
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bool Input::isResized() const
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{
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return hasBeenResized;
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}
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/* keyboard-related functions */
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bool Input::isKeyPressed(int key) const
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{
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return sf::Keyboard::isKeyPressed((sf::Keyboard::Key) key);
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}
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void Input::releaseHeldKeys(sf::Keyboard::Key keycode){
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auto iter = heldkeys.begin();
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while(*iter != keycode) ++iter;
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heldkeys.erase(iter);
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}
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/* mouse-related functions */
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sf::Vector2i Input::getPosition() const
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{
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return mouse_position;
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}
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sf::Vector2i Input::getDeltaPosition() const
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{
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return mouse_position - last_mouse_position;
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}
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float Input::getDeltaVerticalScroll() const
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{
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return delta_vertical_scroll;
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}
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/* ------ */
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void Input::test()
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{
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KeyBindings kb = keybindings[current_context];
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int action;
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action = kb.getPressedAction(sf::Keyboard::I);
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if (action != NO_ACTION)
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std::cerr << action << std::endl;
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action = kb.getPressedAction(sf::Keyboard::O);
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if (action != NO_ACTION)
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std::cerr << action << std::endl;
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}
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@ -1,75 +1,75 @@
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/**
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* @author: Thomas Brandého
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*/
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#ifndef INPUT_H
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#define INPUT_H
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#include "keybindings.h"
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#include <queue>
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#include <vector>
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#include <unordered_map>
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#include "textbuffer.h"
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class Input{
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public:
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/* Constructors */
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Input(sf::Window *w);
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/* general action-mapping functions */
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void setKeysMap(IKeysMap km);
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void updateEvents();
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int getAction();
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/* context-related functions */
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void addContext(Context context);
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void setCurrentContext(std::string context_name);
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void updateKeyBindings();
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/* window-related function */
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bool isCloseRequested() const;
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bool isResized() const;
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/* keyboard-related functions */
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bool isKeyPressed(int key) const;
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/* mouse-related function */
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sf::Vector2i getPosition() const;
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sf::Vector2i getDeltaPosition() const;
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float getDeltaVerticalScroll() const;
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/* text-related function */
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std::string getText();
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void test();
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private:
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/* window-related variables */
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sf::Window* window;
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bool closeRequested;
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bool hasBeenResized;
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/* general action-mapping variables */
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IKeysMap keysmap;
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std::queue<int> action_file;
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int nb_actions;
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/* context-related variables */
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std::string current_context;
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//std::unordered_map<std::string, std::vector<int>> contexts;
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std::vector<Context> contexts;
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std::unordered_map<std::string,KeyBindings> keybindings;
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/* keyboard-related variables */
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std::vector<sf::Keyboard::Key> heldkeys;
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void releaseHeldKeys(sf::Keyboard::Key keycode);
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/* mouse-related variables */
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sf::Vector2i mouse_position;
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sf::Vector2i last_mouse_position;
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float delta_vertical_scroll;
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/* text-related variable */
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std::string buffer;
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};
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#endif //INPUT_H
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/**
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* @author: Thomas Brandého
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*/
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#ifndef INPUT_H
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#define INPUT_H
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#include "keybindings.h"
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#include <queue>
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#include <vector>
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#include <unordered_map>
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#include "textbuffer.h"
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class Input{
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public:
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/* Constructors */
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Input(sf::Window *w);
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/* general action-mapping functions */
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void setKeysMap(IKeysMap km);
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void updateEvents();
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int getAction();
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/* context-related functions */
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void addContext(Context context);
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void setCurrentContext(std::string context_name);
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void updateKeyBindings();
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/* window-related function */
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bool isCloseRequested() const;
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bool isResized() const;
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/* keyboard-related functions */
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bool isKeyPressed(int key) const;
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/* mouse-related function */
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sf::Vector2i getPosition() const;
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sf::Vector2i getDeltaPosition() const;
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float getDeltaVerticalScroll() const;
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/* text-related function */
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std::string getText();
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void test();
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private:
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/* window-related variables */
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sf::Window* window;
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bool closeRequested;
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bool hasBeenResized;
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/* general action-mapping variables */
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IKeysMap keysmap;
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std::queue<int> action_file;
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int nb_actions;
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/* context-related variables */
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std::string current_context;
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//std::unordered_map<std::string, std::vector<int>> contexts;
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std::vector<Context> contexts;
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std::unordered_map<std::string,KeyBindings> keybindings;
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/* keyboard-related variables */
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std::vector<sf::Keyboard::Key> heldkeys;
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void releaseHeldKeys(sf::Keyboard::Key keycode);
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/* mouse-related variables */
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sf::Vector2i mouse_position;
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sf::Vector2i last_mouse_position;
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float delta_vertical_scroll;
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/* text-related variable */
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std::string buffer;
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};
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#endif //INPUT_H
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@ -1,107 +1,107 @@
|
||||
/**
|
||||
* @author: Thomas Brandého
|
||||
*/
|
||||
|
||||
#include "keybindings.h"
|
||||
#include <iostream>
|
||||
|
||||
/* Implementation of IKeysMap class
|
||||
* @author: Thomas Brandého
|
||||
* @info: This class register all the association between key and action.
|
||||
*/
|
||||
|
||||
IKeysMap::IKeysMap()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::vector<Binding> IKeysMap::getBindings(int action) const {
|
||||
std::vector<Binding> bindings;
|
||||
for (auto binding : keys)
|
||||
if (binding.action == action) bindings.push_back(binding);
|
||||
return bindings;
|
||||
}
|
||||
|
||||
/* Implementation of KeyBindings class
|
||||
* @author: Thomas Brandého
|
||||
* @info: This class map a list of action with the associated keys, for a quick access in-game.
|
||||
* The map is read-only, so if you want to add of remove action from the map, you have to create a new instance of KeyBindings
|
||||
*/
|
||||
|
||||
KeyBindings::KeyBindings()
|
||||
{
|
||||
}
|
||||
KeyBindings::KeyBindings(const Context &context, const IKeysMap &keysmap)
|
||||
{
|
||||
std::vector<int> actions = context.getActions();
|
||||
for (int action : actions){
|
||||
for (Binding binding : keysmap.getBindings(action)){
|
||||
switch(binding.type){
|
||||
case IKeysMap::PRESSED:
|
||||
setPressedAction(binding.key,binding.action);
|
||||
break;
|
||||
case IKeysMap::RELEASED:
|
||||
setReleasedAction(binding.key,binding.action);
|
||||
break;
|
||||
case IKeysMap::HOLD:
|
||||
setHoldAction(binding.key,binding.action);
|
||||
break;
|
||||
default:
|
||||
//raiseError;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int KeyBindings::getPressedAction(int key) const
|
||||
{
|
||||
return bindings_pressed.count(key) == 1? bindings_pressed.at(key) : -1;
|
||||
}
|
||||
int KeyBindings::getReleasedAction(int key) const
|
||||
{
|
||||
return bindings_released.count(key) == 1? bindings_released.at(key) : -1;
|
||||
}
|
||||
int KeyBindings::getHoldAction(int key) const
|
||||
{
|
||||
return bindings_hold.count(key) == 1? bindings_hold.at(key) : -1;
|
||||
}
|
||||
|
||||
void KeyBindings::setPressedAction(int key, int action)
|
||||
{
|
||||
bindings_pressed[key]=action;
|
||||
}
|
||||
void KeyBindings::setReleasedAction(int key, int action)
|
||||
{
|
||||
bindings_released[key]=action;
|
||||
}
|
||||
|
||||
void KeyBindings::setHoldAction(int key, int action)
|
||||
{
|
||||
bindings_hold[key]=action;
|
||||
}
|
||||
|
||||
/* Implementation of Context class
|
||||
* @author: Thomas Brandého
|
||||
* @info: This class contains a list of actions available in a given situation (context).
|
||||
*/
|
||||
|
||||
/* Implementation of Context class
|
||||
* @author: Thomas Brandého
|
||||
* @info: This class contains a list of action associated to a given situation (context).
|
||||
*/
|
||||
|
||||
|
||||
Context::Context(std::string _name, std::vector<int> _actions): name(_name), actions(_actions)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::string Context::getName()
|
||||
{
|
||||
return name;
|
||||
}
|
||||
std::vector<int> Context::getActions() const
|
||||
{
|
||||
return actions;
|
||||
}
|
||||
/**
|
||||
* @author: Thomas Brandého
|
||||
*/
|
||||
|
||||
#include "keybindings.h"
|
||||
#include <iostream>
|
||||
|
||||
/* Implementation of IKeysMap class
|
||||
* @author: Thomas Brandého
|
||||
* @info: This class register all the association between key and action.
|
||||
*/
|
||||
|
||||
IKeysMap::IKeysMap()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::vector<Binding> IKeysMap::getBindings(int action) const {
|
||||
std::vector<Binding> bindings;
|
||||
for (auto binding : keys)
|
||||
if (binding.action == action) bindings.push_back(binding);
|
||||
return bindings;
|
||||
}
|
||||
|
||||
/* Implementation of KeyBindings class
|
||||
* @author: Thomas Brandého
|
||||
* @info: This class map a list of action with the associated keys, for a quick access in-game.
|
||||
* The map is read-only, so if you want to add of remove action from the map, you have to create a new instance of KeyBindings
|
||||
*/
|
||||
|
||||
KeyBindings::KeyBindings()
|
||||
{
|
||||
}
|
||||
KeyBindings::KeyBindings(const Context &context, const IKeysMap &keysmap)
|
||||
{
|
||||
std::vector<int> actions = context.getActions();
|
||||
for (int action : actions){
|
||||
for (Binding binding : keysmap.getBindings(action)){
|
||||
switch(binding.type){
|
||||
case IKeysMap::PRESSED:
|
||||
setPressedAction(binding.key,binding.action);
|
||||
break;
|
||||
case IKeysMap::RELEASED:
|
||||
setReleasedAction(binding.key,binding.action);
|
||||
break;
|
||||
case IKeysMap::HOLD:
|
||||
setHoldAction(binding.key,binding.action);
|
||||
break;
|
||||
default:
|
||||
//raiseError;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int KeyBindings::getPressedAction(int key) const
|
||||
{
|
||||
return bindings_pressed.count(key) == 1? bindings_pressed.at(key) : -1;
|
||||
}
|
||||
int KeyBindings::getReleasedAction(int key) const
|
||||
{
|
||||
return bindings_released.count(key) == 1? bindings_released.at(key) : -1;
|
||||
}
|
||||
int KeyBindings::getHoldAction(int key) const
|
||||
{
|
||||
return bindings_hold.count(key) == 1? bindings_hold.at(key) : -1;
|
||||
}
|
||||
|
||||
void KeyBindings::setPressedAction(int key, int action)
|
||||
{
|
||||
bindings_pressed[key]=action;
|
||||
}
|
||||
void KeyBindings::setReleasedAction(int key, int action)
|
||||
{
|
||||
bindings_released[key]=action;
|
||||
}
|
||||
|
||||
void KeyBindings::setHoldAction(int key, int action)
|
||||
{
|
||||
bindings_hold[key]=action;
|
||||
}
|
||||
|
||||
/* Implementation of Context class
|
||||
* @author: Thomas Brandého
|
||||
* @info: This class contains a list of actions available in a given situation (context).
|
||||
*/
|
||||
|
||||
/* Implementation of Context class
|
||||
* @author: Thomas Brandého
|
||||
* @info: This class contains a list of action associated to a given situation (context).
|
||||
*/
|
||||
|
||||
|
||||
Context::Context(std::string _name, std::vector<int> _actions): name(_name), actions(_actions)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::string Context::getName()
|
||||
{
|
||||
return name;
|
||||
}
|
||||
std::vector<int> Context::getActions() const
|
||||
{
|
||||
return actions;
|
||||
}
|
@ -1,57 +1,57 @@
|
||||
/**
|
||||
* @author: Thomas Brandého
|
||||
*/
|
||||
|
||||
#ifndef KEYBINDINGS_H
|
||||
#define KEYBINDINGS_H
|
||||
|
||||
#include <SFML/Window.hpp>
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#define NO_KEY -1
|
||||
#define NO_ACTION -1
|
||||
|
||||
typedef struct{
|
||||
int action;
|
||||
int key;
|
||||
int type;
|
||||
} Binding;
|
||||
|
||||
class IKeysMap{
|
||||
public:
|
||||
enum {PRESSED, RELEASED, HOLD};
|
||||
IKeysMap();
|
||||
std::vector<Binding> getBindings(int action) const;
|
||||
protected:
|
||||
std::vector<Binding> keys;
|
||||
};
|
||||
|
||||
class Context {
|
||||
public:
|
||||
Context(std::string name, std::vector<int> actions);
|
||||
std::string getName();
|
||||
std::vector<int> getActions() const;
|
||||
private:
|
||||
std::string name;
|
||||
std::vector<int> actions;
|
||||
};
|
||||
|
||||
class KeyBindings {
|
||||
public:
|
||||
KeyBindings();
|
||||
KeyBindings(const Context &context, const IKeysMap &keysmap);
|
||||
int getPressedAction(int key) const;
|
||||
int getReleasedAction(int key) const;
|
||||
int getHoldAction(int key) const;
|
||||
|
||||
private:
|
||||
std::unordered_map<int,int> bindings_pressed;
|
||||
std::unordered_map<int,int> bindings_released;
|
||||
std::unordered_map<int,int> bindings_hold;
|
||||
void setPressedAction(int key, int action);
|
||||
void setReleasedAction(int key, int action);
|
||||
void setHoldAction(int key, int action);
|
||||
};
|
||||
|
||||
#endif
|
||||
/**
|
||||
* @author: Thomas Brandého
|
||||
*/
|
||||
|
||||
#ifndef KEYBINDINGS_H
|
||||
#define KEYBINDINGS_H
|
||||
|
||||
#include <SFML/Window.hpp>
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#define NO_KEY -1
|
||||
#define NO_ACTION -1
|
||||
|
||||
typedef struct{
|
||||
int action;
|
||||
int key;
|
||||
int type;
|
||||
} Binding;
|
||||
|
||||
class IKeysMap{
|
||||
public:
|
||||
enum {PRESSED, RELEASED, HOLD};
|
||||
IKeysMap();
|
||||
std::vector<Binding> getBindings(int action) const;
|
||||
protected:
|
||||
std::vector<Binding> keys;
|
||||
};
|
||||
|
||||
class Context {
|
||||
public:
|
||||
Context(std::string name, std::vector<int> actions);
|
||||
std::string getName();
|
||||
std::vector<int> getActions() const;
|
||||
private:
|
||||
std::string name;
|
||||
std::vector<int> actions;
|
||||
};
|
||||
|
||||
class KeyBindings {
|
||||
public:
|
||||
KeyBindings();
|
||||
KeyBindings(const Context &context, const IKeysMap &keysmap);
|
||||
int getPressedAction(int key) const;
|
||||
int getReleasedAction(int key) const;
|
||||
int getHoldAction(int key) const;
|
||||
|
||||
private:
|
||||
std::unordered_map<int,int> bindings_pressed;
|
||||
std::unordered_map<int,int> bindings_released;
|
||||
std::unordered_map<int,int> bindings_hold;
|
||||
void setPressedAction(int key, int action);
|
||||
void setReleasedAction(int key, int action);
|
||||
void setHoldAction(int key, int action);
|
||||
};
|
||||
|
||||
#endif
|
216
template.cmake
Normal file
216
template.cmake
Normal file
@ -0,0 +1,216 @@
|
||||
# Variable that you need to define to use this template
|
||||
# USE_SFML, USE_RENDERER, USE_INPUT, USE_BULLET, USE_OPENGL, USE_QT5
|
||||
#
|
||||
# Container for list of file to be compiled :
|
||||
# LIB_SRC_LIST, LIB_HEAD_LIST, EXEC_SRC_LIST, EXEC_HEAD_LIST
|
||||
#
|
||||
# If you want to specify a supplementary folder for include, use :
|
||||
# EXTRA_INCLUDE_PATHS
|
||||
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
|
||||
set(CMAKE_AUTOMOC ON)
|
||||
set(CMAKE_AUTOUIC ON)
|
||||
set(CMAKE_INCLUDE_CURRENT_DIR ON)
|
||||
|
||||
#detect system and version
|
||||
if(WIN32)
|
||||
set(LIB_DEBUG_FOLDER "libDebug/mingw32")
|
||||
set(LIB_RELEASE_FOLDER "libRelease/mingw32")
|
||||
elseif(UNIX)
|
||||
if(${CMAKE_SYSTEM_VERSION} MATCHES "i686")
|
||||
set(LIB_DEBUG_FOLDER "libDebug/i686")
|
||||
set(LIB_RELEASE_FOLDER "libRelease/i686")
|
||||
elseif(${CMAKE_SYSTEM_VERSION} MATCHES "x86_64")
|
||||
set(LIB_DEBUG_FOLDER "libDebug/x86_64")
|
||||
set(LIB_RELEASE_FOLDER "libRelease/x86_64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#set dependencies paths
|
||||
set(DEPENDENCIES_ROOT ${PROJECT_SOURCE_DIR}/../cpp_dependencies)
|
||||
set(INCLUDE_ROOT ${DEPENDENCIES_ROOT}/include)
|
||||
|
||||
set(LIB_DEBUG_PATH ${DEPENDENCIES_ROOT}/${LIB_DEBUG_FOLDER})
|
||||
set(LIB_RELEASE_PATH ${DEPENDENCIES_ROOT}/${LIB_RELEASE_FOLDER})
|
||||
|
||||
if(${CMAKE_BUILD_TYPE} MATCHES "Debug")
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIB_DEBUG_PATH}) #for STATIC
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIB_DEBUG_PATH}) #for SHARED
|
||||
|
||||
list(APPEND LIB_PATHS ${LIB_DEBUG_PATH})
|
||||
list(APPEND LIB_PATHS "\n" ${LIB_RELEASE_PATH})
|
||||
else()
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIB_RELEASE_PATH}) #for STATIC
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIB_RELEASE_PATH}) #for SHARED
|
||||
|
||||
list(APPEND LIB_PATHS ${LIB_RELEASE_PATH})
|
||||
endif()
|
||||
|
||||
#create library and executable
|
||||
if(LIB_SRC_LIST)
|
||||
set(IS_LIBRARY True)
|
||||
set(LIBRARY_NAME ${PROJECT_NAME})
|
||||
add_library(${LIBRARY_NAME} STATIC ${LIB_SRC_LIST} ${RESOURCES_FILES})
|
||||
if(EXEC_SRC_LIST)
|
||||
set(EXECUTABLE_NAME "test${PROJECT_NAME}")
|
||||
add_executable(${EXECUTABLE_NAME} ${EXEC_SRC_LIST} ${RESOURCES_FILES})
|
||||
endif()
|
||||
elseif(EXEC_SRC_LIST)
|
||||
set(EXECUTABLE_NAME "${PROJECT_NAME}")
|
||||
add_executable(${EXECUTABLE_NAME} ${EXEC_SRC_LIST} ${RESOURCES_FILES})
|
||||
else()
|
||||
message(WARNING "NO SOURCE FILE PROVIDED")
|
||||
endif()
|
||||
|
||||
|
||||
add_definitions(-std=c++11)
|
||||
|
||||
#find libraries
|
||||
set(LIB_DEPENDENCIES_LIST "")
|
||||
set(INCLUDE_PATHS ${INCLUDE_ROOT})
|
||||
|
||||
# not used for now
|
||||
# foreach(EXTENSION ${INCLUDE_PATHS_EXTENSION})
|
||||
# LIST(APPEND INCLUDE_PATHS ${INCLUDE_ROOT}${EXTENSION} " ")
|
||||
# endforeach()
|
||||
|
||||
# TODO: Complete SFML
|
||||
if(USE_SFML)
|
||||
find_library(SFML_LIBRARY_WINDOW
|
||||
NAMES
|
||||
sfml-window
|
||||
PATHS
|
||||
${LIB_PATHS}
|
||||
)
|
||||
|
||||
find_library(SFML_LIBRARY_SYSTEM
|
||||
NAMES
|
||||
sfml-system
|
||||
PATHS
|
||||
${LIB_PATHS}
|
||||
)
|
||||
|
||||
find_library(SFML_LIBRARY_AUDIO
|
||||
NAMES
|
||||
sfml-audio
|
||||
PATHS
|
||||
${LIB_PATHS}
|
||||
)
|
||||
|
||||
find_library(SFML_LIBRARY_GRAPHICS
|
||||
NAMES
|
||||
sfml-graphics
|
||||
PATHS
|
||||
${LIB_PATHS}
|
||||
)
|
||||
|
||||
add_definitions(-DSFML_STATIC)
|
||||
LIST(APPEND LIB_DEPENDENCIES_LIST ${SFML_LIBRARY_AUDIO} ${SFML_LIBRARY_GRAPHICS} ${SFML_LIBRARY_WINDOW} ${SFML_LIBRARY_SYSTEM})
|
||||
endif()
|
||||
|
||||
if(USE_RENDERER)
|
||||
find_library(SPARROW_RENDERER_LIBRARY
|
||||
NAMES
|
||||
SparrowRenderer
|
||||
PATHS
|
||||
${LIB_PATHS}
|
||||
)
|
||||
LIST(APPEND INCLUDE_PATHS "\n" ${PROJECT_SOURCE_DIR}/../sparrowrenderer/src)
|
||||
LIST(APPEND LIB_DEPENDENCIES_LIST ${SPARROW_RENDERER_LIBRARY})
|
||||
endif()
|
||||
|
||||
if(USE_INPUT)
|
||||
find_library(SPARROW_INPUT_LIBRARY
|
||||
NAMES
|
||||
SparrowInput
|
||||
PATHS
|
||||
${LIB_PATHS}
|
||||
)
|
||||
LIST(APPEND INCLUDE_PATHS "\n" ${PROJECT_SOURCE_DIR}/../sparrowinput/src)
|
||||
LIST(APPEND LIB_DEPENDENCIES_LIST ${SPARROW_INPUT_LIBRARY})
|
||||
endif()
|
||||
|
||||
if(USE_BULLET)
|
||||
find_library(BULLET_COLLISION_LIBRARY
|
||||
NAMES
|
||||
BulletCollision
|
||||
PATHS
|
||||
${LIB_PATHS}
|
||||
)
|
||||
|
||||
find_library(BULLET_DYNAMICS_LIBRARY
|
||||
NAMES
|
||||
BulletDynamics
|
||||
PATHS
|
||||
${LIB_PATHS}
|
||||
)
|
||||
|
||||
find_library(LINEAR_MATH_LIBRARY
|
||||
NAMES
|
||||
LinearMath
|
||||
PATHS
|
||||
${LIB_PATHS}
|
||||
)
|
||||
LIST(APPEND LIB_DEPENDENCIES_LIST ${BULLET_COLLISION_LIBRARY} ${BULLET_DYNAMICS_LIBRARY} ${LINEAR_MATH_LIBRARY})
|
||||
LIST(APPEND INCLUDE_PATHS "\n" ${INCLUDE_ROOT}/bullet)
|
||||
endif()
|
||||
|
||||
if(USE_OPENGL)
|
||||
find_package(OpenGL REQUIRED)
|
||||
if(OPENGL_FOUND)
|
||||
LIST(APPEND LIB_DEPENDENCIES_LIST ${OPENGL_LIBRARIES})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# TODO: Complete QT5
|
||||
if(USE_QT5)
|
||||
if(${QT_MODULE} MATCHES "core")
|
||||
|
||||
endif()
|
||||
if(${QT_MODULE} MATCHES "gui")
|
||||
|
||||
endif()
|
||||
if(${QT_MODULE} MATCHES "opengl")
|
||||
find_package(Qt5OpenGL REQUIRED)
|
||||
if(QT5OPENGL_FOUND)
|
||||
LIST(APPEND LIB_DEPENDENCIES_LIST ${Qt5OpenGL_LIBRARIES})
|
||||
add_definitions(${Qt5OpenGL_DEFINITIONS})
|
||||
LIST(APPEND INCLUDE_PATHS "\n" ${Qt5OpenGL_INCLUDES})
|
||||
endif()
|
||||
endif()
|
||||
if(${QT_MODULE} MATCHES "widgets")
|
||||
find_package(Qt5Widgets REQUIRED)
|
||||
if(QT5WIDGETS_FOUND)
|
||||
LIST(APPEND LIB_DEPENDENCIES_LIST ${Qt5Widgets_LIBRARIES})
|
||||
add_definitions(${Qt5Widgets_DEFINITIONS})
|
||||
LIST(APPEND INCLUDE_PATHS "\n" ${Qt5Widgets_INCLUDES})
|
||||
endif()
|
||||
endif()
|
||||
if(${QT_MODULE} MATCHES "network")
|
||||
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include_directories(
|
||||
${INCLUDE_PATHS}
|
||||
${EXTRA_INCLUDE}
|
||||
)
|
||||
|
||||
if(LIB_SRC_LIST)
|
||||
target_link_libraries(
|
||||
${LIBRARY_NAME}
|
||||
${LIB_DEPENDENCIES_LIST}
|
||||
)
|
||||
if(EXEC_SRC_LIST)
|
||||
target_link_libraries(
|
||||
${EXECUTABLE_NAME}
|
||||
${LIBRARY_NAME}
|
||||
)
|
||||
endif()
|
||||
elseif(EXEC_SRC_LIST)
|
||||
target_link_libraries(
|
||||
${EXECUTABLE_NAME}
|
||||
${LIB_DEPENDENCIES_LIST}
|
||||
)
|
||||
endif()
|
Loading…
x
Reference in New Issue
Block a user