V1 of SparrowInput, textbuffer not used

This commit is contained in:
Lendemor 2015-07-21 19:34:12 +02:00
parent 390e4b413f
commit cb384a676f
7 changed files with 228 additions and 203 deletions

View File

@ -8,67 +8,30 @@
#include <SFML/Window.hpp>
#include <list>
Input::Input(sf::Window* w, std::string keysmappings, int nb_actions): window(w)
Input::Input(sf::Window *w): window(w)
{
keysmap= KeysMap(keysmappings, nb_actions);
heldkeys = std::vector<sf::Keyboard::Key>();
action_file = std::queue<int>();
window->setKeyRepeatEnabled(false);
/* test */
std::vector<int> mv;
mv.push_back(0);
current_context = "default";
keybindings[current_context] = KeyBindings(mv,&keysmap);
// std::cerr << keybindings[current_context].getPressedAction(sf::Keyboard::I) << std::endl;
}
int Input::getKeyBinding(int action,int num){
return keysmap.getKeyBinding(action,num-1); //offset num between 0 and 1
}
void Input::setkeyBinding(int action, int num, sf::Keyboard::Key key){
keysmap.setKeyBinding(action,num-1,key);
}
void Input::setTypeAction(int action, int type)
{
keysmap.setTypeAction(action, type);
}
void Input::createContext(std::string context_name, std::vector<int> action_list)
{
contexts[context_name]=action_list;
}
void Input::setCurrentContext(std::string context_name){
current_context = context_name;
}
void Input::reloadKeyBindings(){
for (auto iter= keybindings.begin(); iter != keybindings.end(); ++iter){
iter->second= KeyBindings(contexts[iter->first],&keysmap);
}
void Input::setKeysMap(IKeysMap km){
keysmap = km;
}
void Input::updateEvents(){
sf::Event event;
KeyBindings kb;
/* TEST ------------------------------------------------- */
// for(auto iter= kb.bindings_hold.begin(); iter != kb.bindings_hold.end(); ++iter){
// std::cerr << iter->second << std::endl;
// }
/* ------------------------------------------------------- */
char c;
/* reset variables */
closeRequested = false;
delta_vertical_scroll = 0;
/* global affectation */
kb = keybindings[current_context];
/* event-parsing loop */
while(window->pollEvent(event)){
switch(event.type){
@ -76,7 +39,8 @@ void Input::updateEvents(){
closeRequested = true;
break;
case sf::Event::TextEntered:
// add text entered to buffer
c = (char) event.text.unicode;
buffer.append(&c);
break;
case sf::Event::KeyPressed:
action_file.push(kb.getPressedAction(event.key.code));
@ -98,13 +62,16 @@ void Input::updateEvents(){
if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
delta_vertical_scroll = event.mouseWheelScroll.delta;
break;
case sf::Event::MouseMoved:
last_mouse_position = mouse_position;
mouse_position = sf::Mouse::getPosition();
break;
case sf::Event::MouseEntered:
// action MouseEntered
break;
case sf::Event::MouseLeft:
//action MouseLeft
break;
}
for (auto key: heldkeys){
action_file.push(kb.getHoldAction(key));
@ -112,7 +79,8 @@ void Input::updateEvents(){
}
}
int Input::getAction(){
int Input::getAction()
{
if (action_file.empty())
return -1;
int val = action_file.front();
@ -120,18 +88,34 @@ int Input::getAction(){
return val;
}
/* context-related functions */
void Input::addContext(Context context)
{
contexts.push_back(context);
}
void Input::setCurrentContext(std::string context_name){
current_context = context_name;
}
void Input::updateKeyBindings(){
keybindings.clear();
for (auto iter= contexts.begin(); iter != contexts.end(); ++iter)
keybindings[iter->getName()]= KeyBindings(*iter,keysmap);
}
/* window-related function */
bool Input::isCloseRequested()
bool Input::isCloseRequested() const
{
return closeRequested;
}
/* keyboard-related function */
/* keyboard-related functions */
bool Input::isKeyPressed(int key)
bool Input::isKeyPressed(int key) const
{
return sf::Keyboard::isKeyPressed((sf::Keyboard::Key) key);
}
@ -142,31 +126,27 @@ void Input::releaseHeldKeys(sf::Keyboard::Key keycode){
heldkeys.erase(iter);
}
/* mouse-related function */
/* mouse-related functions */
sf::Vector2i Input::getPosition()
sf::Vector2i Input::getPosition() const
{
mouse_position = sf::Mouse::getPosition();
return mouse_position;
}
sf::Vector2i Input::getDeltaPosition()
sf::Vector2i Input::getDeltaPosition() const
{
sf::Vector2i last_position = mouse_position;
mouse_position = sf::Mouse::getPosition();
return mouse_position - last_position;
return mouse_position - last_mouse_position;
}
int Input::getDeltaVerticalScroll()
float Input::getDeltaVerticalScroll() const
{
return delta_vertical_scroll;
}
/* ------ */
void Input::test()
{
std::cerr << keysmap.getTypeAction(1) << std::endl;
std::cerr << keysmap.getKeyBinding(1,0) << std::endl;
KeyBindings kb = keybindings[current_context];
int action;
action = kb.getPressedAction(sf::Keyboard::I);

37
input.h
View File

@ -8,36 +8,36 @@
#include <queue>
#include <vector>
#include <unordered_map>
#include "textbuffer.h"
class Input{
public:
/* Constructors */
Input(sf::Window* w, std::string keysmappings, int nb_actions);
// enum SpecialAction {}
Input(sf::Window *w);
/* general action-mapping functions */
void setKeysMap(IKeysMap km);
void updateEvents();
int getAction();
int getKeyBinding(int action, int num);
void setkeyBinding(int action, int num, sf::Keyboard::Key key);
void setTypeAction(int action, int type);
/* context-related functions */
void createContext(std::string context_name, std::vector<int> action_list);
void addContext(Context context);
void setCurrentContext(std::string context_name);
void reloadKeyBindings();
void updateKeyBindings();
/* window-related function */
bool isCloseRequested();
bool isCloseRequested() const;
/* keyboard-related functions */
bool isKeyPressed(int key);
bool isKeyPressed(int key) const;
/* mouse-related function */
sf::Vector2i getPosition();
sf::Vector2i getDeltaPosition();
int getDeltaVerticalScroll();
sf::Vector2i getPosition() const;
sf::Vector2i getDeltaPosition() const;
float getDeltaVerticalScroll() const;
/* text-related function */
std::string getText();
void test();
@ -47,13 +47,14 @@ class Input{
bool closeRequested;
/* general action-mapping variables */
KeysMap keysmap;
IKeysMap keysmap;
std::queue<int> action_file;
int nb_actions;
/* context-related variables */
std::string current_context;
std::unordered_map<std::string, std::vector<int>> contexts;
//std::unordered_map<std::string, std::vector<int>> contexts;
std::vector<Context> contexts;
std::unordered_map<std::string,KeyBindings> keybindings;
/* keyboard-related variables */
@ -62,7 +63,11 @@ class Input{
/* mouse-related variables */
sf::Vector2i mouse_position;
int delta_vertical_scroll;
sf::Vector2i last_mouse_position;
float delta_vertical_scroll;
/* text-related variable */
std::string buffer;
};
#endif //INPUT_H

View File

@ -5,59 +5,23 @@
#include "keybindings.h"
#include <iostream>
/* Implementation of KeysMap class
/* Implementation of IKeysMap class
* @author: Thomas Brandého
* @info: This class register all the association between key and action.
*/
KeysMap::KeysMap()
IKeysMap::IKeysMap()
{
}
KeysMap::KeysMap(std::string keysmapping, int nb_actions):keysmapping_file(keysmapping), size_keys_map(nb_actions*2)
{
keys_map = (int*) malloc(size_keys_map*sizeof(int));
for(int i = 0; i < size_keys_map; i++)
keys_map[i] = NO_KEY;
actiontype_map = (int*) malloc((size_keys_map/2)*sizeof(int));
for (int i = 0; i < size_keys_map/2 ; i++)
actiontype_map[i] = PRESSED;
loadKeysMap();
std::vector<Binding> IKeysMap::getBindings(int action) const {
std::vector<Binding> bindings;
for (auto binding : keys)
if (binding.action == action) bindings.push_back(binding);
return bindings;
}
int KeysMap::getKeyBinding(int action,int num)
{
return keys_map[action*NB_BINDINGS+num];
}
void KeysMap::setKeyBinding(int action, int num, int key)
{
keys_map[(action*NB_BINDINGS)+num] = key;
}
int KeysMap::getTypeAction(int action)
{
return actiontype_map[action];
}
void KeysMap::setTypeAction(int action, int type)
{
actiontype_map[action]=type;
}
void KeysMap::saveKeysMap()
{
//TODO: Serialize map_keys
//use keysmapping_file
}
void KeysMap::loadKeysMap()
{
//TODO: Load map_keys
//use keysmapping_file
}
/* Implementation of KeyBindings class
* @author: Thomas Brandého
* @info: This class map a list of action with the associated keys, for a quick access in-game.
@ -67,60 +31,46 @@ void KeysMap::loadKeysMap()
KeyBindings::KeyBindings()
{
}
KeyBindings::KeyBindings(std::vector<int> action_list, KeysMap* keysmap)
KeyBindings::KeyBindings(const Context &context, const IKeysMap &keysmap)
{
int key;
for (int action : action_list){
switch(keysmap->getTypeAction(action)){
case KeysMap::PRESSED:
for(int i=0; i<KeysMap::NB_BINDINGS; i++){
key = keysmap->getKeyBinding(action,i);
if (key != NO_KEY)
setPressedAction(key,action);
}
std::vector<int> actions = context.getActions();
for (int action : actions){
for (Binding binding : keysmap.getBindings(action)){
switch(binding.type){
case IKeysMap::PRESSED:
setPressedAction(binding.key,binding.action);
break;
case KeysMap::RELEASED:
for(int i=0; i<KeysMap::NB_BINDINGS; i++){
key = keysmap->getKeyBinding(action,i);
if (key != NO_KEY)
setReleasedAction(key,action);
}
case IKeysMap::RELEASED:
setReleasedAction(binding.key,binding.action);
break;
case KeysMap::HOLD:
for(int i=0; i<KeysMap::NB_BINDINGS; i++){
key = keysmap->getKeyBinding(action,i);
if (key != NO_KEY)
setHoldAction(key,action);
}
case IKeysMap::HOLD:
setHoldAction(binding.key,binding.action);
break;
default:
//raiseError;
break;
}
}
}
}
int KeyBindings::getPressedAction(int key)
int KeyBindings::getPressedAction(int key) const
{
return bindings_pressed.count(key) == 1? bindings_pressed[key] : -1;
return bindings_pressed.count(key) == 1? bindings_pressed.at(key) : -1;
}
int KeyBindings::getReleasedAction(int key)
int KeyBindings::getReleasedAction(int key) const
{
return bindings_released.count(key) == 1? bindings_released[key] : -1;
return bindings_released.count(key) == 1? bindings_released.at(key) : -1;
}
int KeyBindings::getHoldAction(int key)
int KeyBindings::getHoldAction(int key) const
{
return bindings_hold.count(key) == 1? bindings_hold[key] : -1;
return bindings_hold.count(key) == 1? bindings_hold.at(key) : -1;
}
void KeyBindings::setPressedAction(int key, int action)
{
bindings_pressed[key]=action;
}
void KeyBindings::setReleasedAction(int key, int action)
{
bindings_released[key]=action;
@ -130,3 +80,28 @@ void KeyBindings::setHoldAction(int key, int action)
{
bindings_hold[key]=action;
}
/* Implementation of Context class
* @author: Thomas Brandého
* @info: This class contains a list of actions available in a given situation (context).
*/
/* Implementation of Context class
* @author: Thomas Brandého
* @info: This class contains a list of action associated to a given situation (context).
*/
Context::Context(std::string _name, std::vector<int> _actions): name(_name), actions(_actions)
{
}
std::string Context::getName()
{
return name;
}
std::vector<int> Context::getActions() const
{
return actions;
}

View File

@ -12,38 +12,43 @@
#define NO_KEY -1
#define NO_ACTION -1
class KeysMap {
public:
enum {PRIMARY,SECONDARY,NB_BINDINGS};
enum {PRESSED, RELEASED, HOLD};
KeysMap();
KeysMap(std::string keysmapping, int nb_actions);
typedef struct{
int action;
int key;
int type;
} Binding;
int getKeyBinding(int action,int num);
void setKeyBinding(int action, int num, int key);
int getTypeAction(int action);
void setTypeAction(int action, int type);
void saveKeysMap();
void loadKeysMap();
class IKeysMap{
public:
enum {PRESSED, RELEASED, HOLD};
IKeysMap();
std::vector<Binding> getBindings(int action) const;
protected:
std::vector<Binding> keys;
};
class Context {
public:
Context(std::string name, std::vector<int> actions);
std::string getName();
std::vector<int> getActions() const;
private:
std::string keysmapping_file;
int size_keys_map = 0;
int* keys_map;
int* actiontype_map;
std::string name;
std::vector<int> actions;
};
class KeyBindings {
public:
KeyBindings();
KeyBindings(const std::vector<int> action_list, KeysMap* keysmap);
int getPressedAction(int key);
int getReleasedAction(int key);
int getHoldAction(int key);
std::unordered_map<int,int> bindings_hold;
KeyBindings(const Context &context, const IKeysMap &keysmap);
int getPressedAction(int key) const;
int getReleasedAction(int key) const;
int getHoldAction(int key) const;
private:
std::unordered_map<int,int> bindings_pressed;
std::unordered_map<int,int> bindings_released;
std::unordered_map<int,int> bindings_hold;
void setPressedAction(int key, int action);
void setReleasedAction(int key, int action);
void setHoldAction(int key, int action);

View File

@ -8,47 +8,55 @@ int main()
{
cerr << "Hello World!"<< endl;
sf::Window* window= new sf::Window(sf::VideoMode(400,200),"testSparrowInput");
Input myInput(window, "test.esk",2);
Input myInput(window);
enum {ACTION_1,ACTION_2};
std::vector<int> myvector;
myvector.push_back(ACTION_1);
myvector.push_back(ACTION_2);
/* KeysMap* keymap = new KeysMap("test", 2);
// KeysMap* keymap = new KeysMap("test", 1);
keymap->setKeyBinding(ACTION_1,0,sf::Keyboard::A);
keymap->setKeyBinding(ACTION_1,1,sf::Keyboard::Z);
keymap->setTypeAction(ACTION_1,KeysMap::HOLD);
// keymap->setKeyBinding(ACTION_2,0,sf::Keyboard::Z);
// keymap->setTypeAction(ACTION_2,KeysMap::RELEASED);
// cerr << keymap->getKeyBinding(ACTION_1,0) << endl;
cerr << keymap->getTypeAction(ACTION_1) << endl;
*/
//KeyBindings keybind(myvector,keymap);
//cerr << " Action : " << keybind.getPressedAction(sf::Keyboard::A) << endl;
// cerr << keymap->getTypeAction(ACTION_1) << endl;
myInput.setkeyBinding(ACTION_1,1,sf::Keyboard::A);
myInput.setkeyBinding(ACTION_1,2,sf::Keyboard::Z);
myInput.setkeyBinding(ACTION_2,1,sf::Keyboard::I);
myInput.setkeyBinding(ACTION_2,2,sf::Keyboard::O);
// KeyBindings keybind(myvector,keymap);
// cerr << " Action : " << keybind.getReleasedAction(sf::Keyboard::Z) << endl;
//
// myInput.setkeyBinding(ACTION_1,1,sf::Keyboard::A);
// myInput.setkeyBinding(ACTION_1,2,sf::Keyboard::Z);
// myInput.setkeyBinding(ACTION_2,1,sf::Keyboard::I);
// myInput.setkeyBinding(ACTION_2,2,sf::Keyboard::O);
myInput.setTypeAction(ACTION_1, KeysMap::RELEASED);
// myInput.setTypeAction(ACTION_1, KeysMap::HOLD);
// myInput.setTypeAction(ACTION_2, KeysMap::RELEASED);
myInput.test();
//myInput.test();
myInput.createContext("test", myvector);
myInput.setCurrentContext("test");
// myInput.createContext("test", myvector);
// myInput.setCurrentContext("test");
// myInput.reloadKeyBindings();
bool run = true;
while(run){
//myInput.updateEvents();
if (myInput.isCloseRequested()){
window->close();
run = false;
}
while (myInput.getAction() != NO_ACTION)
cout << "test " << myInput.getAction() << endl;
/* if (myInput.getAction() == ACTION_2)
cout << "hello" << endl;*/
window->display();
}
// int action;
// bool run = true;
// while(run){
// myInput.updateEvents();
// if (myInput.isCloseRequested()){
// window->close();
// run = false;
// }
// while (action = myInput.getAction() != NO_ACTION)
// cout << "test " << action << endl;
// window->display();
// }
return 0;
}
/*class MyInput : public Input
{
MyInput(sf::Window *w) : Input(w){
}
};
*/

View File

@ -2,6 +2,43 @@
TextBuffer::TextBuffer()
{
resetBuffer();
}
void TextBuffer::resetBuffer()
{
buffer.clear();
cursor = 0;
}
int TextBuffer::getCursorPosition() const
{
return cursor;
}
void TextBuffer::setCursorPosition(int pos)
{
cursor = pos;
}
void TextBuffer::moveCursorLeft()
{
if (cursor > 0) cursor--;
}
void TextBuffer::moveCursorRight()
{
if (cursor < buffer.size()) cursor++;
}
std::string TextBuffer::getText() const
{
return buffer;
}
void TextBuffer::insertText(char c)
{
buffer.insert(cursor,&c);
moveCursorRight();
}

View File

@ -7,8 +7,23 @@ class TextBuffer
public:
TextBuffer();
void resetBuffer();
// cursor-related function
int getCursorPosition() const;
void setCursorPosition(int pos);
void moveCursorLeft();
void moveCursorRight();
// string-related function
std::string getText() const;
void insertText(char c);
private:
std::string buffer;
int cursor;
};