V1 of SparrowInput, textbuffer not used
This commit is contained in:
parent
390e4b413f
commit
cb384a676f
98
input.cpp
98
input.cpp
@ -8,67 +8,30 @@
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#include <SFML/Window.hpp>
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#include <list>
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Input::Input(sf::Window* w, std::string keysmappings, int nb_actions): window(w)
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Input::Input(sf::Window *w): window(w)
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{
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keysmap= KeysMap(keysmappings, nb_actions);
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heldkeys = std::vector<sf::Keyboard::Key>();
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action_file = std::queue<int>();
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window->setKeyRepeatEnabled(false);
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/* test */
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std::vector<int> mv;
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mv.push_back(0);
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current_context = "default";
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keybindings[current_context] = KeyBindings(mv,&keysmap);
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// std::cerr << keybindings[current_context].getPressedAction(sf::Keyboard::I) << std::endl;
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}
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int Input::getKeyBinding(int action,int num){
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return keysmap.getKeyBinding(action,num-1); //offset num between 0 and 1
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}
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void Input::setkeyBinding(int action, int num, sf::Keyboard::Key key){
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keysmap.setKeyBinding(action,num-1,key);
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}
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void Input::setTypeAction(int action, int type)
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{
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keysmap.setTypeAction(action, type);
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}
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void Input::createContext(std::string context_name, std::vector<int> action_list)
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{
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contexts[context_name]=action_list;
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}
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void Input::setCurrentContext(std::string context_name){
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current_context = context_name;
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}
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void Input::reloadKeyBindings(){
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for (auto iter= keybindings.begin(); iter != keybindings.end(); ++iter){
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iter->second= KeyBindings(contexts[iter->first],&keysmap);
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}
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void Input::setKeysMap(IKeysMap km){
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keysmap = km;
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}
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void Input::updateEvents(){
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sf::Event event;
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KeyBindings kb;
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/* TEST ------------------------------------------------- */
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// for(auto iter= kb.bindings_hold.begin(); iter != kb.bindings_hold.end(); ++iter){
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// std::cerr << iter->second << std::endl;
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// }
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/* ------------------------------------------------------- */
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char c;
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/* reset variables */
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closeRequested = false;
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delta_vertical_scroll = 0;
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/* global affectation */
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kb = keybindings[current_context];
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/* event-parsing loop */
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while(window->pollEvent(event)){
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switch(event.type){
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@ -76,7 +39,8 @@ void Input::updateEvents(){
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closeRequested = true;
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break;
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case sf::Event::TextEntered:
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// add text entered to buffer
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c = (char) event.text.unicode;
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buffer.append(&c);
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break;
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case sf::Event::KeyPressed:
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action_file.push(kb.getPressedAction(event.key.code));
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@ -98,13 +62,16 @@ void Input::updateEvents(){
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if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
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delta_vertical_scroll = event.mouseWheelScroll.delta;
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break;
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case sf::Event::MouseMoved:
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last_mouse_position = mouse_position;
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mouse_position = sf::Mouse::getPosition();
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break;
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case sf::Event::MouseEntered:
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// action MouseEntered
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break;
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case sf::Event::MouseLeft:
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//action MouseLeft
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break;
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}
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for (auto key: heldkeys){
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action_file.push(kb.getHoldAction(key));
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@ -112,7 +79,8 @@ void Input::updateEvents(){
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}
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}
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int Input::getAction(){
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int Input::getAction()
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{
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if (action_file.empty())
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return -1;
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int val = action_file.front();
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@ -120,18 +88,34 @@ int Input::getAction(){
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return val;
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}
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/* context-related functions */
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void Input::addContext(Context context)
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{
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contexts.push_back(context);
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}
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void Input::setCurrentContext(std::string context_name){
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current_context = context_name;
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}
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void Input::updateKeyBindings(){
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keybindings.clear();
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for (auto iter= contexts.begin(); iter != contexts.end(); ++iter)
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keybindings[iter->getName()]= KeyBindings(*iter,keysmap);
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}
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/* window-related function */
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bool Input::isCloseRequested()
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bool Input::isCloseRequested() const
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{
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return closeRequested;
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}
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/* keyboard-related function */
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/* keyboard-related functions */
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bool Input::isKeyPressed(int key)
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bool Input::isKeyPressed(int key) const
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{
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return sf::Keyboard::isKeyPressed((sf::Keyboard::Key) key);
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}
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@ -142,31 +126,27 @@ void Input::releaseHeldKeys(sf::Keyboard::Key keycode){
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heldkeys.erase(iter);
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}
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/* mouse-related function */
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/* mouse-related functions */
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sf::Vector2i Input::getPosition()
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sf::Vector2i Input::getPosition() const
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{
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mouse_position = sf::Mouse::getPosition();
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return mouse_position;
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}
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sf::Vector2i Input::getDeltaPosition()
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sf::Vector2i Input::getDeltaPosition() const
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{
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sf::Vector2i last_position = mouse_position;
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mouse_position = sf::Mouse::getPosition();
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return mouse_position - last_position;
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return mouse_position - last_mouse_position;
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}
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int Input::getDeltaVerticalScroll()
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float Input::getDeltaVerticalScroll() const
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{
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return delta_vertical_scroll;
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}
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/* ------ */
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void Input::test()
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{
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std::cerr << keysmap.getTypeAction(1) << std::endl;
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std::cerr << keysmap.getKeyBinding(1,0) << std::endl;
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KeyBindings kb = keybindings[current_context];
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int action;
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action = kb.getPressedAction(sf::Keyboard::I);
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37
input.h
37
input.h
@ -8,36 +8,36 @@
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#include <queue>
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#include <vector>
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#include <unordered_map>
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#include "textbuffer.h"
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class Input{
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public:
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/* Constructors */
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Input(sf::Window* w, std::string keysmappings, int nb_actions);
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// enum SpecialAction {}
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Input(sf::Window *w);
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/* general action-mapping functions */
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void setKeysMap(IKeysMap km);
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void updateEvents();
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int getAction();
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int getKeyBinding(int action, int num);
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void setkeyBinding(int action, int num, sf::Keyboard::Key key);
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void setTypeAction(int action, int type);
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/* context-related functions */
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void createContext(std::string context_name, std::vector<int> action_list);
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void addContext(Context context);
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void setCurrentContext(std::string context_name);
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void reloadKeyBindings();
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void updateKeyBindings();
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/* window-related function */
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bool isCloseRequested();
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bool isCloseRequested() const;
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/* keyboard-related functions */
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bool isKeyPressed(int key);
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bool isKeyPressed(int key) const;
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/* mouse-related function */
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sf::Vector2i getPosition();
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sf::Vector2i getDeltaPosition();
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int getDeltaVerticalScroll();
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sf::Vector2i getPosition() const;
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sf::Vector2i getDeltaPosition() const;
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float getDeltaVerticalScroll() const;
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/* text-related function */
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std::string getText();
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void test();
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@ -47,13 +47,14 @@ class Input{
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bool closeRequested;
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/* general action-mapping variables */
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KeysMap keysmap;
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IKeysMap keysmap;
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std::queue<int> action_file;
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int nb_actions;
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/* context-related variables */
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std::string current_context;
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std::unordered_map<std::string, std::vector<int>> contexts;
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//std::unordered_map<std::string, std::vector<int>> contexts;
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std::vector<Context> contexts;
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std::unordered_map<std::string,KeyBindings> keybindings;
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/* keyboard-related variables */
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@ -62,7 +63,11 @@ class Input{
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/* mouse-related variables */
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sf::Vector2i mouse_position;
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int delta_vertical_scroll;
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sf::Vector2i last_mouse_position;
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float delta_vertical_scroll;
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/* text-related variable */
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std::string buffer;
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};
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#endif //INPUT_H
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127
keybindings.cpp
127
keybindings.cpp
@ -5,59 +5,23 @@
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#include "keybindings.h"
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#include <iostream>
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/* Implementation of KeysMap class
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/* Implementation of IKeysMap class
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* @author: Thomas Brandého
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* @info: This class register all the association between key and action.
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*/
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KeysMap::KeysMap()
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IKeysMap::IKeysMap()
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{
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}
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KeysMap::KeysMap(std::string keysmapping, int nb_actions):keysmapping_file(keysmapping), size_keys_map(nb_actions*2)
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{
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keys_map = (int*) malloc(size_keys_map*sizeof(int));
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for(int i = 0; i < size_keys_map; i++)
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keys_map[i] = NO_KEY;
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actiontype_map = (int*) malloc((size_keys_map/2)*sizeof(int));
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for (int i = 0; i < size_keys_map/2 ; i++)
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actiontype_map[i] = PRESSED;
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loadKeysMap();
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std::vector<Binding> IKeysMap::getBindings(int action) const {
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std::vector<Binding> bindings;
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for (auto binding : keys)
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if (binding.action == action) bindings.push_back(binding);
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return bindings;
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}
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int KeysMap::getKeyBinding(int action,int num)
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{
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return keys_map[action*NB_BINDINGS+num];
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}
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void KeysMap::setKeyBinding(int action, int num, int key)
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{
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keys_map[(action*NB_BINDINGS)+num] = key;
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}
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int KeysMap::getTypeAction(int action)
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{
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return actiontype_map[action];
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}
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void KeysMap::setTypeAction(int action, int type)
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{
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actiontype_map[action]=type;
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}
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void KeysMap::saveKeysMap()
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{
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//TODO: Serialize map_keys
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//use keysmapping_file
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}
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void KeysMap::loadKeysMap()
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{
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//TODO: Load map_keys
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//use keysmapping_file
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}
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/* Implementation of KeyBindings class
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* @author: Thomas Brandého
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* @info: This class map a list of action with the associated keys, for a quick access in-game.
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@ -67,60 +31,46 @@ void KeysMap::loadKeysMap()
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KeyBindings::KeyBindings()
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{
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}
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KeyBindings::KeyBindings(std::vector<int> action_list, KeysMap* keysmap)
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KeyBindings::KeyBindings(const Context &context, const IKeysMap &keysmap)
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{
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int key;
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for (int action : action_list){
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switch(keysmap->getTypeAction(action)){
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case KeysMap::PRESSED:
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for(int i=0; i<KeysMap::NB_BINDINGS; i++){
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key = keysmap->getKeyBinding(action,i);
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if (key != NO_KEY)
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setPressedAction(key,action);
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}
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std::vector<int> actions = context.getActions();
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for (int action : actions){
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for (Binding binding : keysmap.getBindings(action)){
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switch(binding.type){
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case IKeysMap::PRESSED:
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setPressedAction(binding.key,binding.action);
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break;
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case KeysMap::RELEASED:
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for(int i=0; i<KeysMap::NB_BINDINGS; i++){
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key = keysmap->getKeyBinding(action,i);
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if (key != NO_KEY)
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setReleasedAction(key,action);
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}
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case IKeysMap::RELEASED:
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setReleasedAction(binding.key,binding.action);
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break;
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case KeysMap::HOLD:
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for(int i=0; i<KeysMap::NB_BINDINGS; i++){
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key = keysmap->getKeyBinding(action,i);
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if (key != NO_KEY)
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setHoldAction(key,action);
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}
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case IKeysMap::HOLD:
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setHoldAction(binding.key,binding.action);
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break;
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default:
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//raiseError;
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break;
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}
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}
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}
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}
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int KeyBindings::getPressedAction(int key)
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int KeyBindings::getPressedAction(int key) const
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{
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return bindings_pressed.count(key) == 1? bindings_pressed[key] : -1;
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return bindings_pressed.count(key) == 1? bindings_pressed.at(key) : -1;
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}
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int KeyBindings::getReleasedAction(int key)
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int KeyBindings::getReleasedAction(int key) const
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{
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return bindings_released.count(key) == 1? bindings_released[key] : -1;
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return bindings_released.count(key) == 1? bindings_released.at(key) : -1;
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}
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int KeyBindings::getHoldAction(int key)
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int KeyBindings::getHoldAction(int key) const
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{
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return bindings_hold.count(key) == 1? bindings_hold[key] : -1;
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return bindings_hold.count(key) == 1? bindings_hold.at(key) : -1;
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}
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void KeyBindings::setPressedAction(int key, int action)
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{
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bindings_pressed[key]=action;
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}
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void KeyBindings::setReleasedAction(int key, int action)
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{
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bindings_released[key]=action;
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@ -130,3 +80,28 @@ void KeyBindings::setHoldAction(int key, int action)
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{
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bindings_hold[key]=action;
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}
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/* Implementation of Context class
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* @author: Thomas Brandého
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* @info: This class contains a list of actions available in a given situation (context).
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*/
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/* Implementation of Context class
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* @author: Thomas Brandého
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* @info: This class contains a list of action associated to a given situation (context).
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*/
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Context::Context(std::string _name, std::vector<int> _actions): name(_name), actions(_actions)
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{
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}
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std::string Context::getName()
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{
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return name;
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}
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std::vector<int> Context::getActions() const
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{
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return actions;
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}
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@ -12,38 +12,43 @@
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#define NO_KEY -1
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#define NO_ACTION -1
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class KeysMap {
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public:
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enum {PRIMARY,SECONDARY,NB_BINDINGS};
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enum {PRESSED, RELEASED, HOLD};
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KeysMap();
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KeysMap(std::string keysmapping, int nb_actions);
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typedef struct{
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int action;
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int key;
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int type;
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} Binding;
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int getKeyBinding(int action,int num);
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void setKeyBinding(int action, int num, int key);
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int getTypeAction(int action);
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void setTypeAction(int action, int type);
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void saveKeysMap();
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void loadKeysMap();
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class IKeysMap{
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public:
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enum {PRESSED, RELEASED, HOLD};
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IKeysMap();
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std::vector<Binding> getBindings(int action) const;
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protected:
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std::vector<Binding> keys;
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};
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class Context {
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public:
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Context(std::string name, std::vector<int> actions);
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std::string getName();
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std::vector<int> getActions() const;
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private:
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std::string keysmapping_file;
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int size_keys_map = 0;
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int* keys_map;
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int* actiontype_map;
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std::string name;
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std::vector<int> actions;
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};
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class KeyBindings {
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public:
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KeyBindings();
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KeyBindings(const std::vector<int> action_list, KeysMap* keysmap);
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int getPressedAction(int key);
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int getReleasedAction(int key);
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int getHoldAction(int key);
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std::unordered_map<int,int> bindings_hold;
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KeyBindings(const Context &context, const IKeysMap &keysmap);
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int getPressedAction(int key) const;
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int getReleasedAction(int key) const;
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int getHoldAction(int key) const;
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private:
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std::unordered_map<int,int> bindings_pressed;
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std::unordered_map<int,int> bindings_released;
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std::unordered_map<int,int> bindings_hold;
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void setPressedAction(int key, int action);
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void setReleasedAction(int key, int action);
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void setHoldAction(int key, int action);
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68
main.cpp
68
main.cpp
@ -8,47 +8,55 @@ int main()
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{
|
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cerr << "Hello World!"<< endl;
|
||||
sf::Window* window= new sf::Window(sf::VideoMode(400,200),"testSparrowInput");
|
||||
Input myInput(window, "test.esk",2);
|
||||
Input myInput(window);
|
||||
enum {ACTION_1,ACTION_2};
|
||||
std::vector<int> myvector;
|
||||
myvector.push_back(ACTION_1);
|
||||
myvector.push_back(ACTION_2);
|
||||
|
||||
/* KeysMap* keymap = new KeysMap("test", 2);
|
||||
// KeysMap* keymap = new KeysMap("test", 1);
|
||||
|
||||
keymap->setKeyBinding(ACTION_1,0,sf::Keyboard::A);
|
||||
keymap->setKeyBinding(ACTION_1,1,sf::Keyboard::Z);
|
||||
keymap->setTypeAction(ACTION_1,KeysMap::HOLD);
|
||||
// keymap->setKeyBinding(ACTION_2,0,sf::Keyboard::Z);
|
||||
// keymap->setTypeAction(ACTION_2,KeysMap::RELEASED);
|
||||
// cerr << keymap->getKeyBinding(ACTION_1,0) << endl;
|
||||
cerr << keymap->getTypeAction(ACTION_1) << endl;
|
||||
*/
|
||||
//KeyBindings keybind(myvector,keymap);
|
||||
//cerr << " Action : " << keybind.getPressedAction(sf::Keyboard::A) << endl;
|
||||
// cerr << keymap->getTypeAction(ACTION_1) << endl;
|
||||
|
||||
myInput.setkeyBinding(ACTION_1,1,sf::Keyboard::A);
|
||||
myInput.setkeyBinding(ACTION_1,2,sf::Keyboard::Z);
|
||||
myInput.setkeyBinding(ACTION_2,1,sf::Keyboard::I);
|
||||
myInput.setkeyBinding(ACTION_2,2,sf::Keyboard::O);
|
||||
// KeyBindings keybind(myvector,keymap);
|
||||
// cerr << " Action : " << keybind.getReleasedAction(sf::Keyboard::Z) << endl;
|
||||
//
|
||||
// myInput.setkeyBinding(ACTION_1,1,sf::Keyboard::A);
|
||||
// myInput.setkeyBinding(ACTION_1,2,sf::Keyboard::Z);
|
||||
// myInput.setkeyBinding(ACTION_2,1,sf::Keyboard::I);
|
||||
// myInput.setkeyBinding(ACTION_2,2,sf::Keyboard::O);
|
||||
|
||||
myInput.setTypeAction(ACTION_1, KeysMap::RELEASED);
|
||||
// myInput.setTypeAction(ACTION_1, KeysMap::HOLD);
|
||||
// myInput.setTypeAction(ACTION_2, KeysMap::RELEASED);
|
||||
|
||||
myInput.test();
|
||||
//myInput.test();
|
||||
|
||||
myInput.createContext("test", myvector);
|
||||
myInput.setCurrentContext("test");
|
||||
// myInput.createContext("test", myvector);
|
||||
// myInput.setCurrentContext("test");
|
||||
// myInput.reloadKeyBindings();
|
||||
bool run = true;
|
||||
while(run){
|
||||
//myInput.updateEvents();
|
||||
if (myInput.isCloseRequested()){
|
||||
window->close();
|
||||
run = false;
|
||||
}
|
||||
while (myInput.getAction() != NO_ACTION)
|
||||
cout << "test " << myInput.getAction() << endl;
|
||||
/* if (myInput.getAction() == ACTION_2)
|
||||
cout << "hello" << endl;*/
|
||||
window->display();
|
||||
}
|
||||
// int action;
|
||||
// bool run = true;
|
||||
// while(run){
|
||||
// myInput.updateEvents();
|
||||
// if (myInput.isCloseRequested()){
|
||||
// window->close();
|
||||
// run = false;
|
||||
// }
|
||||
// while (action = myInput.getAction() != NO_ACTION)
|
||||
// cout << "test " << action << endl;
|
||||
// window->display();
|
||||
// }
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*class MyInput : public Input
|
||||
{
|
||||
MyInput(sf::Window *w) : Input(w){
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
*/
|
||||
|
@ -2,6 +2,43 @@
|
||||
|
||||
TextBuffer::TextBuffer()
|
||||
{
|
||||
|
||||
resetBuffer();
|
||||
}
|
||||
|
||||
|
||||
void TextBuffer::resetBuffer()
|
||||
{
|
||||
buffer.clear();
|
||||
cursor = 0;
|
||||
}
|
||||
|
||||
int TextBuffer::getCursorPosition() const
|
||||
{
|
||||
return cursor;
|
||||
}
|
||||
|
||||
void TextBuffer::setCursorPosition(int pos)
|
||||
{
|
||||
cursor = pos;
|
||||
}
|
||||
|
||||
void TextBuffer::moveCursorLeft()
|
||||
{
|
||||
if (cursor > 0) cursor--;
|
||||
}
|
||||
|
||||
void TextBuffer::moveCursorRight()
|
||||
{
|
||||
if (cursor < buffer.size()) cursor++;
|
||||
}
|
||||
|
||||
std::string TextBuffer::getText() const
|
||||
{
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void TextBuffer::insertText(char c)
|
||||
{
|
||||
buffer.insert(cursor,&c);
|
||||
moveCursorRight();
|
||||
}
|
||||
|
15
textbuffer.h
15
textbuffer.h
@ -7,8 +7,23 @@ class TextBuffer
|
||||
public:
|
||||
TextBuffer();
|
||||
|
||||
void resetBuffer();
|
||||
|
||||
// cursor-related function
|
||||
int getCursorPosition() const;
|
||||
void setCursorPosition(int pos);
|
||||
void moveCursorLeft();
|
||||
void moveCursorRight();
|
||||
|
||||
// string-related function
|
||||
std::string getText() const;
|
||||
void insertText(char c);
|
||||
|
||||
|
||||
|
||||
private:
|
||||
std::string buffer;
|
||||
int cursor;
|
||||
|
||||
};
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user