Merge branch 'master' of https://git.epicsparrow.com/epicsparrow/sparrowinput
This commit is contained in:
commit
da406827b1
@ -1,53 +1,15 @@
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|||||||
project(SparrowInput)
|
project(SparrowInput)
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||||||
cmake_minimum_required(VERSION 2.8)
|
cmake_minimum_required(VERSION 2.8)
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||||||
|
|
||||||
if(WIN32)
|
# choose source file
|
||||||
set(SYSTEM_LIB_PATH "win32")
|
file(GLOB LIB_SRC_LIST src/*.cpp)
|
||||||
else(WIN32)
|
file(GLOB LIB_HEAD_LIST src/*.h)
|
||||||
set(SYSTEM_LIB_PATH "linux")
|
list(REMOVE_ITEM LIB_SRC_LIST src/main.cpp)
|
||||||
endif(WIN32)
|
set(EXEC_SRC_LIST src/main.cpp)
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||||||
|
|
||||||
set(LIB_SRC_LIST input.cpp keybindings.cpp textbuffer.cpp)
|
#set compilation option
|
||||||
|
set(IS_LIBRARY True)
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||||||
|
set(USE_OPENGL True)
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||||||
|
set(USE_SFML True)
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||||||
|
|
||||||
set(EXECUTABLE_NAME "test${PROJECT_NAME}")
|
include(../cmaketemplate/template.cmake)
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||||||
set(LIBRARY_NAME ${PROJECT_NAME})
|
|
||||||
|
|
||||||
set(DEPENDENCIES_ROOT ${PROJECT_SOURCE_DIR}/../cpp_dependencies)
|
|
||||||
set(INCLUDE_ROOT ${DEPENDENCIES_ROOT}/include)
|
|
||||||
set(LIB_ROOT ${DEPENDENCIES_ROOT}/lib/${SYSTEM_LIB_PATH})
|
|
||||||
|
|
||||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIB_ROOT}) #for SHARED
|
|
||||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIB_ROOT}) #for STATIC
|
|
||||||
|
|
||||||
add_library(${LIBRARY_NAME} STATIC ${LIB_SRC_LIST})
|
|
||||||
add_executable(${EXECUTABLE_NAME} main.cpp)
|
|
||||||
add_definitions(-std=c++11)
|
|
||||||
|
|
||||||
include_directories(
|
|
||||||
${INCLUDE_ROOT}
|
|
||||||
)
|
|
||||||
|
|
||||||
find_library(SFML_LIBRARY_WINDOW
|
|
||||||
NAMES
|
|
||||||
sfml-window
|
|
||||||
PATHS
|
|
||||||
${LIB_ROOT}
|
|
||||||
)
|
|
||||||
|
|
||||||
find_library(SFML_LIBRARY_SYSTEM
|
|
||||||
NAMES
|
|
||||||
sfml-system
|
|
||||||
PATHS
|
|
||||||
${LIB_ROOT}
|
|
||||||
)
|
|
||||||
|
|
||||||
target_link_libraries(
|
|
||||||
${LIBRARY_NAME}
|
|
||||||
${SFML_LIBRARY_WINDOW}
|
|
||||||
${SFML_LIBRARY_SYSTEM}
|
|
||||||
)
|
|
||||||
|
|
||||||
target_link_libraries(
|
|
||||||
${EXECUTABLE_NAME}
|
|
||||||
${LIBRARY_NAME}
|
|
||||||
)
|
|
||||||
|
@ -1,167 +1,167 @@
|
|||||||
/**
|
/**
|
||||||
* @author: Thomas Brandého
|
* @author: Thomas Brandého
|
||||||
*/
|
*/
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||||||
|
|
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#include "input.h"
|
#include "input.h"
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|
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||||||
#include <iostream>
|
#include <iostream>
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||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|
||||||
Input::Input(sf::Window *w): window(w)
|
Input::Input(sf::Window *w): window(w)
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||||||
{
|
{
|
||||||
heldkeys = std::vector<sf::Keyboard::Key>();
|
heldkeys = std::vector<sf::Keyboard::Key>();
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||||||
action_file = std::queue<int>();
|
action_file = std::queue<int>();
|
||||||
window->setKeyRepeatEnabled(false);
|
window->setKeyRepeatEnabled(false);
|
||||||
}
|
}
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||||||
|
|
||||||
void Input::setKeysMap(IKeysMap km){
|
void Input::setKeysMap(IKeysMap km){
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||||||
keysmap = km;
|
keysmap = km;
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||||||
}
|
}
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||||||
|
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||||||
void Input::updateEvents(){
|
void Input::updateEvents(){
|
||||||
sf::Event event;
|
sf::Event event;
|
||||||
KeyBindings kb;
|
KeyBindings kb;
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||||||
char c;
|
char c;
|
||||||
|
|
||||||
/* reset variables */
|
/* reset variables */
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||||||
closeRequested = false;
|
closeRequested = false;
|
||||||
hasBeenResized = false;
|
hasBeenResized = false;
|
||||||
delta_vertical_scroll = 0;
|
delta_vertical_scroll = 0;
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||||||
|
|
||||||
/* global affectation */
|
/* global affectation */
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||||||
kb = keybindings[current_context];
|
kb = keybindings[current_context];
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||||||
|
|
||||||
/* event-parsing loop */
|
/* event-parsing loop */
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||||||
while(window->pollEvent(event)){
|
while(window->pollEvent(event)){
|
||||||
switch(event.type){
|
switch(event.type){
|
||||||
case sf::Event::Closed:
|
case sf::Event::Closed:
|
||||||
closeRequested = true;
|
closeRequested = true;
|
||||||
break;
|
break;
|
||||||
case sf::Event::TextEntered:
|
case sf::Event::TextEntered:
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||||||
c = (char) event.text.unicode;
|
c = (char) event.text.unicode;
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||||||
buffer.append(&c);
|
buffer.append(&c);
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||||||
break;
|
break;
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case sf::Event::KeyPressed:
|
case sf::Event::KeyPressed:
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||||||
action_file.push(kb.getPressedAction(event.key.code));
|
action_file.push(kb.getPressedAction(event.key.code));
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||||||
heldkeys.push_back(event.key.code);
|
heldkeys.push_back(event.key.code);
|
||||||
break;
|
break;
|
||||||
case sf::Event::KeyReleased:
|
case sf::Event::KeyReleased:
|
||||||
action_file.push(kb.getReleasedAction(event.key.code));
|
action_file.push(kb.getReleasedAction(event.key.code));
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||||||
releaseHeldKeys(event.key.code);
|
releaseHeldKeys(event.key.code);
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||||||
break;
|
break;
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||||||
case sf::Event::MouseButtonPressed:
|
case sf::Event::MouseButtonPressed:
|
||||||
action_file.push(kb.getPressedAction(sf::Keyboard::KeyCount + event.mouseButton.button));
|
action_file.push(kb.getPressedAction(sf::Keyboard::KeyCount + event.mouseButton.button));
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||||||
heldkeys.push_back((sf::Keyboard::Key) (sf::Keyboard::KeyCount + event.mouseButton.button));
|
heldkeys.push_back((sf::Keyboard::Key) (sf::Keyboard::KeyCount + event.mouseButton.button));
|
||||||
break;
|
break;
|
||||||
case sf::Event::MouseButtonReleased:
|
case sf::Event::MouseButtonReleased:
|
||||||
action_file.push(kb.getReleasedAction(sf::Keyboard::KeyCount + event.mouseButton.button));
|
action_file.push(kb.getReleasedAction(sf::Keyboard::KeyCount + event.mouseButton.button));
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||||||
releaseHeldKeys((sf::Keyboard::Key) (sf::Keyboard::KeyCount + event.mouseButton.button));
|
releaseHeldKeys((sf::Keyboard::Key) (sf::Keyboard::KeyCount + event.mouseButton.button));
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||||||
break;
|
break;
|
||||||
case sf::Event::MouseWheelScrolled:
|
case sf::Event::MouseWheelScrolled:
|
||||||
if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
|
if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
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||||||
delta_vertical_scroll = event.mouseWheelScroll.delta;
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delta_vertical_scroll = event.mouseWheelScroll.delta;
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||||||
break;
|
break;
|
||||||
case sf::Event::MouseMoved:
|
case sf::Event::MouseMoved:
|
||||||
last_mouse_position = mouse_position;
|
last_mouse_position = mouse_position;
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||||||
mouse_position = sf::Mouse::getPosition();
|
mouse_position = sf::Mouse::getPosition();
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||||||
break;
|
break;
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||||||
case sf::Event::MouseEntered:
|
case sf::Event::MouseEntered:
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||||||
// action MouseEntered
|
// action MouseEntered
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||||||
break;
|
break;
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||||||
case sf::Event::MouseLeft:
|
case sf::Event::MouseLeft:
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||||||
//action MouseLeft
|
//action MouseLeft
|
||||||
break;
|
break;
|
||||||
case sf::Event::Resized:
|
case sf::Event::Resized:
|
||||||
hasBeenResized = true;
|
hasBeenResized = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (auto key: heldkeys){
|
for (auto key: heldkeys){
|
||||||
action_file.push(kb.getHoldAction(key));
|
action_file.push(kb.getHoldAction(key));
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||||||
}
|
}
|
||||||
}
|
}
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||||||
|
|
||||||
|
|
||||||
int Input::getAction()
|
int Input::getAction()
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||||||
{
|
{
|
||||||
if (action_file.empty())
|
if (action_file.empty())
|
||||||
return -1;
|
return -1;
|
||||||
int val = action_file.front();
|
int val = action_file.front();
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||||||
action_file.pop();
|
action_file.pop();
|
||||||
return val;
|
return val;
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||||||
}
|
}
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||||||
|
|
||||||
|
|
||||||
/* context-related functions */
|
/* context-related functions */
|
||||||
void Input::addContext(Context context)
|
void Input::addContext(Context context)
|
||||||
{
|
{
|
||||||
contexts.push_back(context);
|
contexts.push_back(context);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Input::setCurrentContext(std::string context_name){
|
void Input::setCurrentContext(std::string context_name){
|
||||||
current_context = context_name;
|
current_context = context_name;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Input::updateKeyBindings(){
|
void Input::updateKeyBindings(){
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||||||
keybindings.clear();
|
keybindings.clear();
|
||||||
for (auto iter= contexts.begin(); iter != contexts.end(); ++iter)
|
for (auto iter= contexts.begin(); iter != contexts.end(); ++iter)
|
||||||
keybindings[iter->getName()]= KeyBindings(*iter,keysmap);
|
keybindings[iter->getName()]= KeyBindings(*iter,keysmap);
|
||||||
}
|
}
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||||||
|
|
||||||
|
|
||||||
/* window-related function */
|
/* window-related function */
|
||||||
|
|
||||||
bool Input::isCloseRequested() const
|
bool Input::isCloseRequested() const
|
||||||
{
|
{
|
||||||
return closeRequested;
|
return closeRequested;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Input::isResized() const
|
bool Input::isResized() const
|
||||||
{
|
{
|
||||||
return hasBeenResized;
|
return hasBeenResized;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* keyboard-related functions */
|
/* keyboard-related functions */
|
||||||
|
|
||||||
bool Input::isKeyPressed(int key) const
|
bool Input::isKeyPressed(int key) const
|
||||||
{
|
{
|
||||||
return sf::Keyboard::isKeyPressed((sf::Keyboard::Key) key);
|
return sf::Keyboard::isKeyPressed((sf::Keyboard::Key) key);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Input::releaseHeldKeys(sf::Keyboard::Key keycode){
|
void Input::releaseHeldKeys(sf::Keyboard::Key keycode){
|
||||||
auto iter = heldkeys.begin();
|
auto iter = heldkeys.begin();
|
||||||
while(*iter != keycode) ++iter;
|
while(*iter != keycode) ++iter;
|
||||||
heldkeys.erase(iter);
|
heldkeys.erase(iter);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* mouse-related functions */
|
/* mouse-related functions */
|
||||||
|
|
||||||
sf::Vector2i Input::getPosition() const
|
sf::Vector2i Input::getPosition() const
|
||||||
{
|
{
|
||||||
return mouse_position;
|
return mouse_position;
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::Vector2i Input::getDeltaPosition() const
|
sf::Vector2i Input::getDeltaPosition() const
|
||||||
{
|
{
|
||||||
return mouse_position - last_mouse_position;
|
return mouse_position - last_mouse_position;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Input::getDeltaVerticalScroll() const
|
float Input::getDeltaVerticalScroll() const
|
||||||
{
|
{
|
||||||
return delta_vertical_scroll;
|
return delta_vertical_scroll;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ------ */
|
/* ------ */
|
||||||
|
|
||||||
void Input::test()
|
void Input::test()
|
||||||
{
|
{
|
||||||
KeyBindings kb = keybindings[current_context];
|
KeyBindings kb = keybindings[current_context];
|
||||||
int action;
|
int action;
|
||||||
action = kb.getPressedAction(sf::Keyboard::I);
|
action = kb.getPressedAction(sf::Keyboard::I);
|
||||||
if (action != NO_ACTION)
|
if (action != NO_ACTION)
|
||||||
std::cerr << action << std::endl;
|
std::cerr << action << std::endl;
|
||||||
action = kb.getPressedAction(sf::Keyboard::O);
|
action = kb.getPressedAction(sf::Keyboard::O);
|
||||||
if (action != NO_ACTION)
|
if (action != NO_ACTION)
|
||||||
std::cerr << action << std::endl;
|
std::cerr << action << std::endl;
|
||||||
}
|
}
|
@ -1,75 +1,75 @@
|
|||||||
/**
|
/**
|
||||||
* @author: Thomas Brandého
|
* @author: Thomas Brandého
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef INPUT_H
|
#ifndef INPUT_H
|
||||||
#define INPUT_H
|
#define INPUT_H
|
||||||
#include "keybindings.h"
|
#include "keybindings.h"
|
||||||
#include <queue>
|
#include <queue>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include "textbuffer.h"
|
#include "textbuffer.h"
|
||||||
|
|
||||||
class Input{
|
class Input{
|
||||||
public:
|
public:
|
||||||
/* Constructors */
|
/* Constructors */
|
||||||
Input(sf::Window *w);
|
Input(sf::Window *w);
|
||||||
|
|
||||||
/* general action-mapping functions */
|
/* general action-mapping functions */
|
||||||
void setKeysMap(IKeysMap km);
|
void setKeysMap(IKeysMap km);
|
||||||
void updateEvents();
|
void updateEvents();
|
||||||
int getAction();
|
int getAction();
|
||||||
|
|
||||||
/* context-related functions */
|
/* context-related functions */
|
||||||
void addContext(Context context);
|
void addContext(Context context);
|
||||||
void setCurrentContext(std::string context_name);
|
void setCurrentContext(std::string context_name);
|
||||||
void updateKeyBindings();
|
void updateKeyBindings();
|
||||||
|
|
||||||
/* window-related function */
|
/* window-related function */
|
||||||
bool isCloseRequested() const;
|
bool isCloseRequested() const;
|
||||||
bool isResized() const;
|
bool isResized() const;
|
||||||
|
|
||||||
/* keyboard-related functions */
|
/* keyboard-related functions */
|
||||||
bool isKeyPressed(int key) const;
|
bool isKeyPressed(int key) const;
|
||||||
|
|
||||||
/* mouse-related function */
|
/* mouse-related function */
|
||||||
sf::Vector2i getPosition() const;
|
sf::Vector2i getPosition() const;
|
||||||
sf::Vector2i getDeltaPosition() const;
|
sf::Vector2i getDeltaPosition() const;
|
||||||
float getDeltaVerticalScroll() const;
|
float getDeltaVerticalScroll() const;
|
||||||
|
|
||||||
/* text-related function */
|
/* text-related function */
|
||||||
std::string getText();
|
std::string getText();
|
||||||
|
|
||||||
void test();
|
void test();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/* window-related variables */
|
/* window-related variables */
|
||||||
sf::Window* window;
|
sf::Window* window;
|
||||||
bool closeRequested;
|
bool closeRequested;
|
||||||
bool hasBeenResized;
|
bool hasBeenResized;
|
||||||
|
|
||||||
/* general action-mapping variables */
|
/* general action-mapping variables */
|
||||||
IKeysMap keysmap;
|
IKeysMap keysmap;
|
||||||
std::queue<int> action_file;
|
std::queue<int> action_file;
|
||||||
int nb_actions;
|
int nb_actions;
|
||||||
|
|
||||||
/* context-related variables */
|
/* context-related variables */
|
||||||
std::string current_context;
|
std::string current_context;
|
||||||
//std::unordered_map<std::string, std::vector<int>> contexts;
|
//std::unordered_map<std::string, std::vector<int>> contexts;
|
||||||
std::vector<Context> contexts;
|
std::vector<Context> contexts;
|
||||||
std::unordered_map<std::string,KeyBindings> keybindings;
|
std::unordered_map<std::string,KeyBindings> keybindings;
|
||||||
|
|
||||||
/* keyboard-related variables */
|
/* keyboard-related variables */
|
||||||
std::vector<sf::Keyboard::Key> heldkeys;
|
std::vector<sf::Keyboard::Key> heldkeys;
|
||||||
void releaseHeldKeys(sf::Keyboard::Key keycode);
|
void releaseHeldKeys(sf::Keyboard::Key keycode);
|
||||||
|
|
||||||
/* mouse-related variables */
|
/* mouse-related variables */
|
||||||
sf::Vector2i mouse_position;
|
sf::Vector2i mouse_position;
|
||||||
sf::Vector2i last_mouse_position;
|
sf::Vector2i last_mouse_position;
|
||||||
float delta_vertical_scroll;
|
float delta_vertical_scroll;
|
||||||
|
|
||||||
/* text-related variable */
|
/* text-related variable */
|
||||||
std::string buffer;
|
std::string buffer;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //INPUT_H
|
#endif //INPUT_H
|
@ -1,101 +1,130 @@
|
|||||||
/**
|
/**
|
||||||
* @author: Thomas Brandého
|
* @author: Thomas Brandého
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "keybindings.h"
|
#include "keybindings.h"
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
/* Implementation of IKeysMap class
|
/* Implementation of IKeysMap class
|
||||||
* @author: Thomas Brandého
|
* @author: Thomas Brandého
|
||||||
* @info: This class register all the association between key and action.
|
* @info: This class register all the association between key and action.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
IKeysMap::IKeysMap()
|
IKeysMap::IKeysMap()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Binding> IKeysMap::getBindings(int action) const {
|
std::vector<Binding> IKeysMap::getBindings(int action) const {
|
||||||
std::vector<Binding> bindings;
|
std::vector<Binding> bindings;
|
||||||
for (auto binding : keys)
|
for (auto binding : keys)
|
||||||
if (binding.action == action) bindings.push_back(binding);
|
if (binding.action == action) bindings.push_back(binding);
|
||||||
return bindings;
|
return bindings;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Implementation of KeyBindings class
|
/* Implementation of KeyBindings class
|
||||||
* @author: Thomas Brandého
|
* @author: Thomas Brandého
|
||||||
* @info: This class map a list of action with the associated keys, for a quick access in-game.
|
* @info: This class map a list of action with the associated keys, for a quick access in-game.
|
||||||
* The map is read-only, so if you want to add of remove action from the map, you have to create a new instance of KeyBindings
|
* The map is read-only, so if you want to add of remove action from the map, you have to create a new instance of KeyBindings
|
||||||
*/
|
*/
|
||||||
|
|
||||||
KeyBindings::KeyBindings()
|
KeyBindings::KeyBindings()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
KeyBindings::KeyBindings(const Context &context, const IKeysMap &keysmap)
|
KeyBindings::KeyBindings(const Context &context, const IKeysMap &keysmap)
|
||||||
{
|
{
|
||||||
std::vector<int> actions = context.getActions();
|
std::vector<int> actions = context.getActions();
|
||||||
for (int action : actions){
|
for (int action : actions){
|
||||||
for (Binding binding : keysmap.getBindings(action)){
|
for (Binding binding : keysmap.getBindings(action)){
|
||||||
switch(binding.type){
|
switch(binding.type){
|
||||||
case IKeysMap::PRESSED:
|
case IKeysMap::PRESSED:
|
||||||
setPressedAction(binding.key,binding.action);
|
setPressedAction(binding.key,binding.action);
|
||||||
break;
|
break;
|
||||||
case IKeysMap::RELEASED:
|
case IKeysMap::RELEASED:
|
||||||
setReleasedAction(binding.key,binding.action);
|
setReleasedAction(binding.key,binding.action);
|
||||||
break;
|
break;
|
||||||
case IKeysMap::HOLD:
|
case IKeysMap::HOLD:
|
||||||
setHoldAction(binding.key,binding.action);
|
setHoldAction(binding.key,binding.action);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
//raiseError;
|
//raiseError;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int KeyBindings::getPressedAction(int key) const
|
|
||||||
{
|
|
||||||
return bindings_pressed.count(key) == 1? bindings_pressed.at(key) : -1;
|
|
||||||
}
|
|
||||||
int KeyBindings::getReleasedAction(int key) const
|
|
||||||
{
|
|
||||||
return bindings_released.count(key) == 1? bindings_released.at(key) : -1;
|
|
||||||
}
|
|
||||||
int KeyBindings::getHoldAction(int key) const
|
|
||||||
{
|
|
||||||
return bindings_hold.count(key) == 1? bindings_hold.at(key) : -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeyBindings::setPressedAction(int key, int action)
|
|
||||||
{
|
|
||||||
bindings_pressed[key]=action;
|
|
||||||
}
|
|
||||||
void KeyBindings::setReleasedAction(int key, int action)
|
|
||||||
{
|
|
||||||
bindings_released[key]=action;
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeyBindings::setHoldAction(int key, int action)
|
|
||||||
{
|
|
||||||
bindings_hold[key]=action;
|
|
||||||
}
|
int KeyBindings::getPressedAction(int key) const
|
||||||
|
{
|
||||||
/* Implementation of Context class
|
return bindings_pressed.count(key) == 1? bindings_pressed.at(key) : -1;
|
||||||
* @author: Thomas Brandého
|
}
|
||||||
* @info: This class contains a list of actions available in a given situation (context).
|
int KeyBindings::getReleasedAction(int key) const
|
||||||
*/
|
{
|
||||||
|
return bindings_released.count(key) == 1? bindings_released.at(key) : -1;
|
||||||
Context::Context(std::string _name, std::vector<int> _actions): name(_name), actions(_actions)
|
}
|
||||||
{
|
int KeyBindings::getHoldAction(int key) const
|
||||||
|
{
|
||||||
}
|
return bindings_hold.count(key) == 1? bindings_hold.at(key) : -1;
|
||||||
|
}
|
||||||
std::string Context::getName()
|
|
||||||
{
|
|
||||||
return name;
|
|
||||||
}
|
void KeyBindings::setPressedAction(int key, int action)
|
||||||
std::vector<int> Context::getActions() const
|
{
|
||||||
{
|
bindings_pressed[key]=action;
|
||||||
return actions;
|
}
|
||||||
}
|
void KeyBindings::setReleasedAction(int key, int action)
|
||||||
|
{
|
||||||
|
bindings_released[key]=action;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KeyBindings::setHoldAction(int key, int action)
|
||||||
|
{
|
||||||
|
bindings_hold[key]=action;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* Implementation of Context class
|
||||||
|
* @author: Thomas Brandého
|
||||||
|
* @info: This class contains a list of actions available in a given situation (context).
|
||||||
|
*/
|
||||||
|
|
||||||
|
Context::Context(std::string _name, std::vector<int> _actions): name(_name), actions(_actions)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Context::getName()
|
||||||
|
{
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
std::vector<int> Context::getActions() const
|
||||||
|
{
|
||||||
|
return actions;
|
||||||
|
}
|
||||||
|
|
@ -1,57 +1,57 @@
|
|||||||
/**
|
/**
|
||||||
* @author: Thomas Brandého
|
* @author: Thomas Brandého
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef KEYBINDINGS_H
|
#ifndef KEYBINDINGS_H
|
||||||
#define KEYBINDINGS_H
|
#define KEYBINDINGS_H
|
||||||
|
|
||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
|
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
#define NO_KEY -1
|
#define NO_KEY -1
|
||||||
#define NO_ACTION -1
|
#define NO_ACTION -1
|
||||||
|
|
||||||
struct Binding{
|
struct Binding{
|
||||||
int action;
|
int action;
|
||||||
int key;
|
int key;
|
||||||
int type;
|
int type;
|
||||||
};
|
};
|
||||||
|
|
||||||
class IKeysMap{
|
class IKeysMap{
|
||||||
public:
|
public:
|
||||||
enum {PRESSED, RELEASED, HOLD};
|
enum {PRESSED, RELEASED, HOLD};
|
||||||
IKeysMap();
|
IKeysMap();
|
||||||
std::vector<Binding> getBindings(int action) const;
|
std::vector<Binding> getBindings(int action) const;
|
||||||
protected:
|
protected:
|
||||||
std::vector<Binding> keys;
|
std::vector<Binding> keys;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Context {
|
class Context {
|
||||||
public:
|
public:
|
||||||
Context(std::string name, std::vector<int> actions);
|
Context(std::string name, std::vector<int> actions);
|
||||||
std::string getName();
|
std::string getName();
|
||||||
std::vector<int> getActions() const;
|
std::vector<int> getActions() const;
|
||||||
private:
|
private:
|
||||||
std::string name;
|
std::string name;
|
||||||
std::vector<int> actions;
|
std::vector<int> actions;
|
||||||
};
|
};
|
||||||
|
|
||||||
class KeyBindings {
|
class KeyBindings {
|
||||||
public:
|
public:
|
||||||
KeyBindings();
|
KeyBindings();
|
||||||
KeyBindings(const Context &context, const IKeysMap &keysmap);
|
KeyBindings(const Context &context, const IKeysMap &keysmap);
|
||||||
int getPressedAction(int key) const;
|
int getPressedAction(int key) const;
|
||||||
int getReleasedAction(int key) const;
|
int getReleasedAction(int key) const;
|
||||||
int getHoldAction(int key) const;
|
int getHoldAction(int key) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unordered_map<int,int> bindings_pressed;
|
std::unordered_map<int,int> bindings_pressed;
|
||||||
std::unordered_map<int,int> bindings_released;
|
std::unordered_map<int,int> bindings_released;
|
||||||
std::unordered_map<int,int> bindings_hold;
|
std::unordered_map<int,int> bindings_hold;
|
||||||
void setPressedAction(int key, int action);
|
void setPressedAction(int key, int action);
|
||||||
void setReleasedAction(int key, int action);
|
void setReleasedAction(int key, int action);
|
||||||
void setHoldAction(int key, int action);
|
void setHoldAction(int key, int action);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
Loading…
x
Reference in New Issue
Block a user