This commit is contained in:
Lendemor 2016-03-08 20:03:57 +01:00
commit da406827b1
8 changed files with 439 additions and 448 deletions

View File

@ -1,53 +1,15 @@
project(SparrowInput)
cmake_minimum_required(VERSION 2.8)
if(WIN32)
set(SYSTEM_LIB_PATH "win32")
else(WIN32)
set(SYSTEM_LIB_PATH "linux")
endif(WIN32)
# choose source file
file(GLOB LIB_SRC_LIST src/*.cpp)
file(GLOB LIB_HEAD_LIST src/*.h)
list(REMOVE_ITEM LIB_SRC_LIST src/main.cpp)
set(EXEC_SRC_LIST src/main.cpp)
set(LIB_SRC_LIST input.cpp keybindings.cpp textbuffer.cpp)
#set compilation option
set(IS_LIBRARY True)
set(USE_OPENGL True)
set(USE_SFML True)
set(EXECUTABLE_NAME "test${PROJECT_NAME}")
set(LIBRARY_NAME ${PROJECT_NAME})
set(DEPENDENCIES_ROOT ${PROJECT_SOURCE_DIR}/../cpp_dependencies)
set(INCLUDE_ROOT ${DEPENDENCIES_ROOT}/include)
set(LIB_ROOT ${DEPENDENCIES_ROOT}/lib/${SYSTEM_LIB_PATH})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIB_ROOT}) #for SHARED
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIB_ROOT}) #for STATIC
add_library(${LIBRARY_NAME} STATIC ${LIB_SRC_LIST})
add_executable(${EXECUTABLE_NAME} main.cpp)
add_definitions(-std=c++11)
include_directories(
${INCLUDE_ROOT}
)
find_library(SFML_LIBRARY_WINDOW
NAMES
sfml-window
PATHS
${LIB_ROOT}
)
find_library(SFML_LIBRARY_SYSTEM
NAMES
sfml-system
PATHS
${LIB_ROOT}
)
target_link_libraries(
${LIBRARY_NAME}
${SFML_LIBRARY_WINDOW}
${SFML_LIBRARY_SYSTEM}
)
target_link_libraries(
${EXECUTABLE_NAME}
${LIBRARY_NAME}
)
include(../cmaketemplate/template.cmake)

View File

@ -16,10 +16,10 @@ IKeysMap::IKeysMap()
}
std::vector<Binding> IKeysMap::getBindings(int action) const {
std::vector<Binding> bindings;
for (auto binding : keys)
if (binding.action == action) bindings.push_back(binding);
return bindings;
std::vector<Binding> bindings;
for (auto binding : keys)
if (binding.action == action) bindings.push_back(binding);
return bindings;
}
/* Implementation of KeyBindings class
@ -33,54 +33,82 @@ KeyBindings::KeyBindings()
}
KeyBindings::KeyBindings(const Context &context, const IKeysMap &keysmap)
{
std::vector<int> actions = context.getActions();
for (int action : actions){
for (Binding binding : keysmap.getBindings(action)){
switch(binding.type){
case IKeysMap::PRESSED:
setPressedAction(binding.key,binding.action);
break;
case IKeysMap::RELEASED:
setReleasedAction(binding.key,binding.action);
break;
case IKeysMap::HOLD:
setHoldAction(binding.key,binding.action);
break;
default:
//raiseError;
break;
}
}
}
std::vector<int> actions = context.getActions();
for (int action : actions){
for (Binding binding : keysmap.getBindings(action)){
switch(binding.type){
case IKeysMap::PRESSED:
setPressedAction(binding.key,binding.action);
break;
case IKeysMap::RELEASED:
setReleasedAction(binding.key,binding.action);
break;
case IKeysMap::HOLD:
setHoldAction(binding.key,binding.action);
break;
default:
//raiseError;
break;
}
}
}
}
int KeyBindings::getPressedAction(int key) const
{
return bindings_pressed.count(key) == 1? bindings_pressed.at(key) : -1;
return bindings_pressed.count(key) == 1? bindings_pressed.at(key) : -1;
}
int KeyBindings::getReleasedAction(int key) const
{
return bindings_released.count(key) == 1? bindings_released.at(key) : -1;
return bindings_released.count(key) == 1? bindings_released.at(key) : -1;
}
int KeyBindings::getHoldAction(int key) const
{
return bindings_hold.count(key) == 1? bindings_hold.at(key) : -1;
return bindings_hold.count(key) == 1? bindings_hold.at(key) : -1;
}
void KeyBindings::setPressedAction(int key, int action)
{
bindings_pressed[key]=action;
bindings_pressed[key]=action;
}
void KeyBindings::setReleasedAction(int key, int action)
{
bindings_released[key]=action;
bindings_released[key]=action;
}
void KeyBindings::setHoldAction(int key, int action)
{
bindings_hold[key]=action;
bindings_hold[key]=action;
}
/* Implementation of Context class
* @author: Thomas Brandého
* @info: This class contains a list of actions available in a given situation (context).
@ -93,9 +121,10 @@ Context::Context(std::string _name, std::vector<int> _actions): name(_name), act
std::string Context::getName()
{
return name;
return name;
}
std::vector<int> Context::getActions() const
{
return actions;
return actions;
}