added imgui support
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fb0504021a
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ff17c973a1
@ -11,6 +11,7 @@ set(EXEC_SRC_LIST src/main.cpp)
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#set compilation option
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set(IS_LIBRARY True)
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set(USE_IMGUI True)
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set(SFML_MODULES window system)
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set(CMAKE_TEMPLATE_PATH "../CMakeTemplate")
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@ -4,6 +4,7 @@
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#include "input.h"
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#include "imgui/imgui.h"
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#include <iostream>
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#include <SFML/Window.hpp>
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@ -19,6 +20,29 @@ Input::Input(sf::Window *w) :
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m_heldMouseButtons = std::vector<int>();
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m_actions = std::vector<Action>();
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m_window->setKeyRepeatEnabled(false);
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ImGuiIO& io = ImGui::GetIO();
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// init keyboard mapping
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io.KeyMap[ImGuiKey_Tab] = sf::Keyboard::Tab;
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io.KeyMap[ImGuiKey_LeftArrow] = sf::Keyboard::Left;
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io.KeyMap[ImGuiKey_RightArrow] = sf::Keyboard::Right;
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io.KeyMap[ImGuiKey_UpArrow] = sf::Keyboard::Up;
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io.KeyMap[ImGuiKey_DownArrow] = sf::Keyboard::Down;
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io.KeyMap[ImGuiKey_PageUp] = sf::Keyboard::PageUp;
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io.KeyMap[ImGuiKey_PageDown] = sf::Keyboard::PageDown;
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io.KeyMap[ImGuiKey_Home] = sf::Keyboard::Home;
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io.KeyMap[ImGuiKey_End] = sf::Keyboard::End;
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io.KeyMap[ImGuiKey_Delete] = sf::Keyboard::Delete;
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io.KeyMap[ImGuiKey_Backspace] = sf::Keyboard::BackSpace;
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io.KeyMap[ImGuiKey_Enter] = sf::Keyboard::Return;
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io.KeyMap[ImGuiKey_Escape] = sf::Keyboard::Escape;
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io.KeyMap[ImGuiKey_A] = sf::Keyboard::A;
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io.KeyMap[ImGuiKey_C] = sf::Keyboard::C;
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io.KeyMap[ImGuiKey_V] = sf::Keyboard::V;
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io.KeyMap[ImGuiKey_X] = sf::Keyboard::X;
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io.KeyMap[ImGuiKey_Y] = sf::Keyboard::Y;
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io.KeyMap[ImGuiKey_Z] = sf::Keyboard::Z;
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}
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void Input::setKeysMap(IKeysMap km){
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@ -27,6 +51,7 @@ void Input::setKeysMap(IKeysMap km){
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void Input::updateEvents(){
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sf::Event event;
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ImGuiIO& io = ImGui::GetIO();
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KeyBindings kb;
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char c;
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@ -67,23 +92,35 @@ void Input::updateEvents(){
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case sf::Event::TextEntered:
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c = (char) event.text.unicode;
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sf::Utf32::encodeAnsi(event.text.unicode,std::back_inserter(m_buffer));
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io.AddInputCharacter(static_cast<ImWchar>(event.text.unicode));
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break;
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case sf::Event::KeyPressed:
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action = kb.getPressedAction(input::KEYBOARD,event.key.code);
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if(!action.isNull())
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m_actions.push_back(action);
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m_heldKeys.push_back(event.key.code);
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io.KeysDown[event.key.code] = true;
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io.KeyCtrl = event.key.control;
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io.KeyShift = event.key.shift;
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io.KeyAlt = event.key.alt;
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break;
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case sf::Event::KeyReleased:
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action = kb.getReleasedAction(input::KEYBOARD,event.key.code);
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if(!action.isNull())
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m_actions.push_back(action);
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releaseHeldKeys(event.key.code);
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io.KeysDown[event.key.code] = false;
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io.KeyCtrl = event.key.control;
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io.KeyShift = event.key.shift;
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io.KeyAlt = event.key.alt;
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break;
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case sf::Event::MouseWheelScrolled:
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if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
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m_delta_vertical_scroll = event.mouseWheelScroll.delta;
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break;
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case sf::Event::MouseWheelMoved:
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io.MouseWheel += static_cast<float>(event.mouseWheel.delta);
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break;
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case sf::Event::MouseButtonPressed:
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action = kb.getPressedAction(input::MOUSE,event.mouseButton.button);
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if(!action.isNull())
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@ -98,6 +135,7 @@ void Input::updateEvents(){
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break;
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case sf::Event::MouseMoved:
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m_mouse_position = sf::Mouse::getPosition(*m_window);
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io.MousePos = ImVec2(m_mouse_position.x, m_mouse_position.y);
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break;
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case sf::Event::MouseEntered:
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// action MouseEntered
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@ -138,8 +176,14 @@ void Input::updateEvents(){
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for (auto key: m_heldKeys)
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m_actions.push_back(kb.getHoldAction(input::KEYBOARD,key));
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for (auto button: m_heldMouseButtons)
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m_actions.push_back(kb.getHoldAction(input::MOUSE,button));
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for (int i = 0; i < 3; i++)
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io.MouseDown[i] = false;
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for (int button: m_heldMouseButtons)
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{
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m_actions.push_back(kb.getHoldAction(input::MOUSE, button));
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io.MouseDown[button] = true;
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}
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for (auto heldJoystickButton : m_heldJoystickButtons)
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{
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