/** * @author: Thomas Brandého */ #include "input.h" #include Input::Input(sf::Window* w, std::string keysmappings, int nb_actions): window(w) { keysmap= KeysMap(keysmappings, nb_actions); // action_file = std::queue(); // keysmap = KeysMap(false); // context_maps.push_back(new Context()); } int Input::getKeyBinding(int action,int num){ return keysmap.getKeyBinding(action,num-1); //offset num between 0 and 1 } void Input::setkeyBinding(int action, int num, sf::Keyboard::Key key){ keysmap.setKeyBinding(action,num-1,key); } /* void Input::updateEvents(){ sf::Event event; //WARNING : may cause lag if continuously fed with event? while(window->pollEvent(event)){ if (event.type == sf::Event::KeyPressed){ switch(event.KeyPressed){ // handle keypressed default: break; } }else{ //handle other kind of event } } } int Input::getAction(){ //return action_file.first(); } void Input::reloadKeyBindings(){ for (int i = 0; i < NB_CONTEXT; i++){ keybindings[i] = KeyBindings(contexts[i],&keysmap); } } void Input::setContext(Context context){ current_context = context; } */