fixed modern GL not enabling
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9ff1710082
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0ae33c3356
@ -35,7 +35,7 @@ public:
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PhongEntity(Mesh* myMesh);
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PhongEntity(Mesh* myMesh);
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~PhongEntity();
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~PhongEntity();
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void draw(const glm::mat4 viewMatrix, const glm::mat4 projectionMatrix, Lights::Light* dirLight, Lights* pointLights);
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void draw(const glm::mat4 viewMatrix, const glm::mat4 projectionMatrix, Lights::Light* dirLight, Lights* pointLights);
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void crappyDraw(const glm::mat4 viewMatrix, const glm::mat4 projectionMatrix, Lights::Light* dirLight, Lights* pointLights);
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void crappyDraw(const glm::mat4 viewMatrix, const glm::mat4 projectionMatrix, Lights::Light* dirLight, Lights* pointLights);
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void initGL(bool isDynamic = false);
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void initGL(bool isDynamic = false);
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@ -23,6 +23,8 @@ void SparrowRenderer::initGL(int width, int height)
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modernOpenglAvailable = false;
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modernOpenglAvailable = false;
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fprintf(stderr, "Warning: modern OpenGL not supported!\nEnabling fallback crappy rendering mode\n");
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fprintf(stderr, "Warning: modern OpenGL not supported!\nEnabling fallback crappy rendering mode\n");
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}
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}
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else
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modernOpenglAvailable = true;
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std::cout << "OpenGL version " << glGetString(GL_VERSION) << std::endl;
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std::cout << "OpenGL version " << glGetString(GL_VERSION) << std::endl;
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std::cout << "GLSL version " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
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std::cout << "GLSL version " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
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