setScene is now protected
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@ -30,13 +30,12 @@ struct GeometryNode
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class Scene
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class Scene
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{
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{
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protected:
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protected:
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Camera *camera;
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Camera *m_camera;
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public:
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public:
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Scene() : camera(NULL) {}
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Scene() : m_camera(NULL) {}
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void setCamera(Camera* myCamera) {camera = myCamera;}
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Camera* getCamera() {return m_camera;}
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Camera* getCamera() {return camera;}
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virtual SceneIterator<Light*>* getLights() = 0;
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virtual SceneIterator<Light*>* getLights() = 0;
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virtual SceneIterator<GeometryNode*>* getGeometry() = 0;
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virtual SceneIterator<GeometryNode*>* getGeometry() = 0;
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