little fix

This commit is contained in:
Anselme 2015-10-13 17:38:49 +02:00
parent fc2e3c5791
commit 124ef6ec2e
2 changed files with 26 additions and 22 deletions

View File

@ -114,7 +114,7 @@ void PhongEntity::crappyInit()
for(int i=0; i<mesh->indiceGroups.size(); ++i)
{
PhongMaterial* mat = (PhongMaterial*)(mesh->indiceGroups[i].material);
mat->crappyBindAttributes();
mat->bindAttributes();
glAssert(glBegin(GL_TRIANGLES));
for(int j=0; j<mesh->indiceGroups[i].indices.size(); ++j)
{

View File

@ -1,6 +1,8 @@
#include "phongmaterial.h"
#include "texture.h"
#include "phongmodule.h"
#include "sparrowrenderer.h"
#include "glassert.h"
#include <glm/ext.hpp>
#define TEX_ID 0
@ -11,6 +13,8 @@ void PhongMaterial::updateShader()
}
void PhongMaterial::bindAttributes()
{
if(SparrowRenderer::isModernOpenGLAvailable())
{
shader->bind();
shader->bindVec3(shader->getLocation("materialAmbient"), emission);
@ -23,20 +27,20 @@ void PhongMaterial::bindAttributes()
shader->bindInteger(shader->getLocation("baseTexture"), TEX_ID);
}
}
void PhongMaterial::crappyBindAttributes()
else
{
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, glm::value_ptr(glm::vec4(emission, 1)));
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, glm::value_ptr(glm::vec4(diffuse, 1)));
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, glm::value_ptr(glm::vec4(specular, 1)));
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
glAssert(glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, glm::value_ptr(glm::vec4(emission, 1))));
glAssert(glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, glm::value_ptr(glm::vec4(diffuse, 1))));
glAssert(glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, glm::value_ptr(glm::vec4(specular, 1))));
glAssert(glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess));
if(diffuse_texture != NULL)
diffuse_texture->bind(TEX_ID);
else
{
GLenum texSlot = GL_TEXTURE0+TEX_ID;
glActiveTexture(texSlot);
glBindTexture(GL_TEXTURE_2D, 0);
glAssert(glActiveTexture(texSlot));
glAssert(glBindTexture(GL_TEXTURE_2D, 0));
}
}
}