refactoring : added src and shader folders

This commit is contained in:
Anselme 2015-12-15 20:00:34 +01:00
parent ed0cf67819
commit 2760f0c38f
44 changed files with 17 additions and 17 deletions

View File

@ -12,22 +12,22 @@ else(WIN32)
endif(WIN32)
set(LIB_SRC_LIST
framebuffer.cpp
meshbuilder.cpp
phongentity.cpp
phongmaterial.cpp
crappymodule.cpp
shader.cpp
skyboxmodule.cpp
sparrowrenderer.cpp
parametricmesh.cpp
texture.cpp
scene.cpp
deferredmodule.cpp
forwardmodule.cpp
shadersource.cpp
light.cpp
posteffectmodule.cpp
src/framebuffer.cpp
src/meshbuilder.cpp
src/phongentity.cpp
src/phongmaterial.cpp
src/crappymodule.cpp
src/shader.cpp
src/skyboxmodule.cpp
src/sparrowrenderer.cpp
src/parametricmesh.cpp
src/texture.cpp
src/scene.cpp
src/deferredmodule.cpp
src/forwardmodule.cpp
src/shadersource.cpp
src/light.cpp
src/posteffectmodule.cpp
)
set(LIBRARY_NAME ${PROJECT_NAME})
@ -43,7 +43,7 @@ if(CMAKE_BUILD_TYPE MATCHES "Debug")
set(CPP_DEFINES -DRENDER_DEBUG)
endif()
file(GLOB LIBRARY_RES_FILES *.h *.glsl)
file(GLOB LIBRARY_RES_FILES *.h shaders/*.glsl)
add_library(${LIBRARY_NAME} STATIC ${LIB_SRC_LIST} ${LIBRARY_RES_FILES})
add_definitions(-std=c++11 ${CPP_DEFINES})

View File