fixed NULL material segfault

This commit is contained in:
Anselme FRANÇOIS 2016-05-18 00:12:47 +02:00
parent 501ec75dd8
commit 2f7f75618f

View File

@ -137,7 +137,8 @@ void Mesh::draw(Shader* shader, bool drawNormals, bool drawTexCoord, bool drawTa
if(isDoubleSided)
glDisable(GL_CULL_FACE);
bool crappy = (shader == NULL);
material->bindAttributes(shader);
if(material != NULL)
material->bindAttributes(shader);
glBindVertexArray(vao);
if(crappy)