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@ -152,12 +152,13 @@ void DeferredPipeline::renderGL(Scene *scene)
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// LIGHTING PASS
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m_lightingBuffer->bindFBO();
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if(m_skybox != nullptr)
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m_skybox->renderGL(m_camera);
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if(m_skybox != nullptr)
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m_skybox->renderGL(m_camera);
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m_gBuffer->bindTextures();
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for(SceneIterator<Light*>* lightIt = scene->getLights();
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lightIt->isValid(); lightIt->next())
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