improved texture class
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b5f0395cca
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610cf8af44
@ -8,6 +8,7 @@ Texture::Texture(GLenum format,
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int height,
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GLenum dataType,
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GLenum texTarget) :
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m_texSlot(0),
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m_target(texTarget),
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m_format(format),
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m_internal_format(internal_format),
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@ -16,8 +17,8 @@ Texture::Texture(GLenum format,
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m_dataType(dataType),
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m_hasMipMaps(false)
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{
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glGenTextures(1, &texId);
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glBindTexture(m_target, texId);
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glGenTextures(1, &m_texId);
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glBindTexture(m_target, m_texId);
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switch(m_target)
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{
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case GL_TEXTURE_2D :
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@ -40,14 +41,15 @@ Texture::Texture(GLenum format,
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}
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Texture::Texture(Image* myImage, bool makeMipMaps) :
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m_texSlot(0),
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m_target(GL_TEXTURE_2D),
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m_width(myImage->width),
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m_height(myImage->height),
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m_dataType(GL_UNSIGNED_BYTE),
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m_hasMipMaps(makeMipMaps)
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{
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glGenTextures(1, &texId);
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glBindTexture(m_target, texId);
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glGenTextures(1, &m_texId);
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glBindTexture(m_target, m_texId);
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initPixels(myImage, GL_TEXTURE_2D);
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setWrap(GL_REPEAT);
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setFiltering(GL_LINEAR);
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@ -56,14 +58,15 @@ Texture::Texture(Image* myImage, bool makeMipMaps) :
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}
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Texture::Texture(Image* myCubemapImages[6], bool makeMipMaps) :
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m_texSlot(0),
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m_target(GL_TEXTURE_CUBE_MAP),
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m_width(myCubemapImages[0]->width),
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m_height(myCubemapImages[0]->height),
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m_dataType(GL_UNSIGNED_BYTE),
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m_hasMipMaps(makeMipMaps)
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{
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glGenTextures(1, &texId);
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glBindTexture(m_target, texId);
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glGenTextures(1, &m_texId);
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glBindTexture(m_target, m_texId);
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for(int i=0; i<6; ++i)
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initPixels(myCubemapImages[i], GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
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setWrap(GL_CLAMP_TO_EDGE);
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@ -73,6 +76,7 @@ Texture::Texture(Image* myCubemapImages[6], bool makeMipMaps) :
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}
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Texture::Texture(Texture* tex, bool halfDim) :
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m_texSlot(0),
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m_target(tex->m_target),
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m_format(tex->m_format),
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m_internal_format(tex->m_internal_format),
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@ -81,8 +85,8 @@ Texture::Texture(Texture* tex, bool halfDim) :
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m_dataType(tex->m_dataType),
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m_hasMipMaps(false)
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{
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glGenTextures(1, &texId);
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glBindTexture(m_target, texId);
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glGenTextures(1, &m_texId);
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glBindTexture(m_target, m_texId);
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if(halfDim)
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{
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m_width /= 2;
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@ -93,7 +97,7 @@ Texture::Texture(Texture* tex, bool halfDim) :
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Texture::~Texture()
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{
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glDeleteTextures(1, &texId);
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glDeleteTextures(1, &m_texId);
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}
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void Texture::initPixels(Image* myImage, GLenum target)
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@ -138,7 +142,14 @@ void Texture::createMipMaps()
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void Texture::bind(int slot)
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{
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glActiveTexture(GL_TEXTURE0+slot);
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glBindTexture(m_target, texId);
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if(slot >= 0)
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m_texSlot = slot;
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glActiveTexture(GL_TEXTURE0+m_texSlot);
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glBindTexture(m_target, m_texId);
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}
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void Texture::unbind()
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{
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glActiveTexture(GL_TEXTURE0+m_texSlot);
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glBindTexture(m_target, 0);
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}
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@ -9,7 +9,8 @@ class Image;
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class Texture
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{
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private:
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GLuint texId;
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GLuint m_texId;
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int m_texSlot;
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GLenum m_target;
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GLenum m_format;
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GLenum m_internal_format;
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@ -32,13 +33,15 @@ public:
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// creates a standard texture from an image
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Texture(Image* myImage, bool makeMipMaps = true);
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// creates a cubeMap from 6 images
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Texture(Image* myCubemapImages[6], bool makeMipMaps = true);
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Texture(Image* myCubemapImages[6], bool makeMipMaps = true);
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// creates a texture from another
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Texture(Texture* tex, bool halfDim = false);
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~Texture();
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void bind(int slot);
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GLuint getId() {return texId;}
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void setSlot(int slot) { m_texSlot = slot; }
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void bind(int slot = -1);
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void unbind();
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GLuint getId() {return m_texId;}
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GLenum getTarget() {return m_target;}
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void setWrap(GLint wrap);
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void setFiltering(GLint filter);
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