diff --git a/shaders/gbuffer.frag.glsl b/shaders/gbuffer.frag.glsl index 42be0d7..9545128 100644 --- a/shaders/gbuffer.frag.glsl +++ b/shaders/gbuffer.frag.glsl @@ -10,7 +10,7 @@ layout (location = 3) out vec4 outSpecular; uniform float materialNs; // variables used for picking -uniform unsigned int object_identifier; +uniform int object_identifier; #ifdef INSTANCED flat in int instanceId; #endif