added position picking
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@ -267,9 +267,24 @@ void DeferredPipeline::refreshScene(Scene *scene)
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glm::vec4 DeferredPipeline::pick(int x, int y)
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{
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m_gBuffer->setTarget(GL_READ_FRAMEBUFFER);
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m_gBuffer->bindFBO();
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glm::vec4 pos;
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glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, glm::value_ptr(pos));
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//m_gBuffer->getTexture(0)->
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float values[4] = {1};
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glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, values);
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GLenum err = glGetError();
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while(err != GL_NO_ERROR)
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{
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switch(err)
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{
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case GL_INVALID_ENUM : printf("OpenGL error : GL_INVALID_ENUM\n"); break;
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case GL_INVALID_VALUE : printf("OpenGL error : GL_INVALID_VALUE\n"); break;
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case GL_INVALID_OPERATION : printf("OpenGL error : GL_INVALID_OPERATION\n"); break;
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default : printf("OpenGL error : other\n"); break;
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}
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err = glGetError();
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}
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m_gBuffer->setTarget();
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FrameBuffer::screen->bindFBO();
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return pos;
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return glm::vec4(values[0], values[1], values[2], values[3]);
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}
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@ -13,12 +13,10 @@ TrackBallCamera::TrackBallCamera(float myFov, float myNear, float myFar) :
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void TrackBallCamera::rotateCamera(float dx, float dy)
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{
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m_rotation.x += dx*DEFAULT_ROTATION_SPEED;
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m_rotation.y += dy*DEFAULT_ROTATION_SPEED;
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if(m_rotation.y > 1.57f)
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m_rotation.y = 1.57f;
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if(m_rotation.y < -1.57f)
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m_rotation.y = -1.57f;
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glm::vec3 vert(0, 1, 0);
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m_direction = glm::rotate(m_direction, -dx*DEFAULT_ROTATION_SPEED, vert);
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m_direction = glm::rotate(m_direction, -dy*DEFAULT_ROTATION_SPEED, glm::cross(m_direction, vert));
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m_direction = glm::normalize(m_direction);
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computeView();
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}
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@ -44,7 +42,9 @@ void TrackBallCamera::moveCamera(const glm::vec3 &diff)
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void TrackBallCamera::lookAt(const glm::vec3 &pos)
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{
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//m_dist = glm::length(target);
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m_direction = pos + m_direction*m_dist - m_center;
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m_dist = glm::length(m_direction);
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m_direction = glm::normalize(m_direction);
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m_center = pos;
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computeView();
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}
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@ -52,17 +52,14 @@ void TrackBallCamera::lookAt(const glm::vec3 &pos)
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void TrackBallCamera::reset()
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{
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m_center = glm::vec3(0, 4, 0);
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m_rotation = glm::vec2(0, 1);
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m_direction = glm::normalize(glm::vec3(0, -1, -1));
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m_dist = 20;
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computeView();
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}
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void TrackBallCamera::computeView()
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{
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m_view = glm::translate(glm::mat4(), glm::vec3(0, 0, -m_dist));
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m_view = glm::rotate(m_view, m_rotation.y, glm::vec3(1, 0, 0));
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m_view = glm::rotate(m_view, m_rotation.x, glm::vec3(0, 1, 0));
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m_view = glm::translate(m_view, -m_center);
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m_view = glm::lookAt(m_center - m_direction*m_dist, m_center, glm::vec3(0, 1, 0));
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}
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void TrackBallCamera::zoom(int nbUnits)
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@ -10,7 +10,7 @@ class TrackBallCamera : public BasicCamera
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private:
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// camera position
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glm::vec3 m_center;
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glm::vec2 m_rotation;
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glm::vec3 m_direction;
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float m_dist;
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void computeView();
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