diff --git a/forward.frag.glsl b/forward.frag.glsl index 14f3149..a9ed8de 100644 --- a/forward.frag.glsl +++ b/forward.frag.glsl @@ -67,9 +67,9 @@ void main(void) { #endif #ifdef DIFFUSE_TEXTURE - vec3 diffuse = texture(diffuseTexture, varTexCoord).rgb; + vec3 diffuse = texture(diffuseTexture, varTexCoord).rgb; #else - vec3 diffuse = materialKd; + vec3 diffuse = materialKd; #endif #ifdef SPECULAR_TEXTURE @@ -79,9 +79,9 @@ void main(void) { #endif #ifdef AMBIENT_LIGHT - outColor = vec4(diffuse, 1); + outColor = vec4(0, 0, 0, 1); #else vec3 light = phongLighting(diffuse, specular, materialNs, lightColor, normal, lightDirInView, halfVecInView); - outColor = vec4(light, 1); + outColor = vec4(light, 1); #endif } diff --git a/forward.vert.glsl b/forward.vert.glsl index 0d5976a..ce90c07 100644 --- a/forward.vert.glsl +++ b/forward.vert.glsl @@ -49,11 +49,11 @@ void main(void) { #endif #ifdef NORMAL_MAP - tangentSpace = transpose(mat3(normalize(normalMatrix*inTangent), - normalize(normalMatrix*inBinormal), - normalize(normalMatrix*inNormal))); + tangentSpace = transpose(mat3(normalize(normalMatrix*inTangent), + normalize(normalMatrix*inBinormal), + normalize(normalMatrix*inNormal))); #else - varNormal = normalize(normalMatrix*inNormal); + varNormal = normalize(normalMatrix*inNormal); #endif varTexCoord = inTexCoord.xy; diff --git a/forwardmodule.cpp b/forwardmodule.cpp index 05844c3..20ce682 100644 --- a/forwardmodule.cpp +++ b/forwardmodule.cpp @@ -9,10 +9,10 @@ const char* const ForwardModule::flagStr[] = { - "NORMAL_MAP", - "AMBIENT_TEXTURE", "DIFFUSE_TEXTURE", + "AMBIENT_TEXTURE", "SPECULAR_TEXTURE", + "NORMAL_MAP", "ALPHA_MASK" }; diff --git a/material.h b/material.h index 753e012..09f31d5 100644 --- a/material.h +++ b/material.h @@ -13,10 +13,10 @@ enum { enum { // Geometry Flags - NORMAL_MAP_FLAG = 1 << NORMAL_MAP, - AMBIENT_TEXTURE_FLAG = 1 << AMBIENT_TEXTURE, DIFFUSE_TEXTURE_FLAG = 1 << DIFFUSE_TEXTURE, + AMBIENT_TEXTURE_FLAG = 1 << AMBIENT_TEXTURE, SPECULAR_TEXTURE_FLAG = 1 << SPECULAR_TEXTURE, + NORMAL_MAP_FLAG = 1 << NORMAL_MAP, ALPHA_MASK_FLAG = 1 << ALPHA_MASK, }; diff --git a/sparrowrenderer.cpp b/sparrowrenderer.cpp index 7e8eb20..7d0c652 100644 --- a/sparrowrenderer.cpp +++ b/sparrowrenderer.cpp @@ -34,10 +34,10 @@ void SparrowRenderer::initGL(int width, int height, bool forceCrappy) fprintf(stderr, "Warning: modern OpenGL not supported!\nEnabling fallback crappy rendering mode\n"); } - std::cout << "OpenGL version " << glGetString(GL_VERSION) << std::endl; - std::cout << "GLSL version " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl; - std::cout << "gl renderer " << glGetString(GL_RENDERER) << std::endl; - std::cout << "gl vendor " << glGetString(GL_VENDOR) << std::endl; + std::cout << "OpenGL " << glGetString(GL_VERSION) << std::endl; + std::cout << "GLSL " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl; + std::cout << "Renderer " << glGetString(GL_RENDERER) << std::endl; + std::cout << "Vendor " << glGetString(GL_VENDOR) << std::endl; glAssert(glEnable(GL_DEPTH_TEST)); glAssert(glEnable(GL_CULL_FACE)); @@ -110,6 +110,15 @@ int SparrowRenderer::getNbModules() return modules.size(); } +void SparrowRenderer::setModuleEnabled(std::string module, bool isEnabled) +{ + for(ModuleNode &node : modules) + { + if(node.name.compare(module) == 0) + node.isEnabled = isEnabled; + } +} + // camera methods void SparrowRenderer::setCamera(Camera* myCamera) diff --git a/sparrowrenderer.h b/sparrowrenderer.h index e980412..18d7997 100644 --- a/sparrowrenderer.h +++ b/sparrowrenderer.h @@ -34,6 +34,8 @@ public: void addModule(Module* myModule, std::string name); int getNbModules(); + void setModuleEnabled(std::string module, bool isEnabled); + // camera methods void setCamera(Camera* myCamera); Camera* getCamera();