diff --git a/myglwidget.cpp b/myglwidget.cpp index d141f04..bff5317 100644 --- a/myglwidget.cpp +++ b/myglwidget.cpp @@ -64,7 +64,6 @@ Scene* MyGLWidget::buildScene() scene->addEntity(myEntity); scene->addDirectionnalLight(glm::vec3(6, 4, -4), glm::vec3(0.7f, 0.6f, 0.4f)); // sun - scene->addPointLight(glm::vec3(0, 0, 4), glm::vec3(0.7f, 0.6f, 0.4f)); return scene; } diff --git a/phong.frag b/phong.frag index 281702a..a981442 100644 --- a/phong.frag +++ b/phong.frag @@ -39,12 +39,13 @@ vec3 computeLight(in vec3 kd, in vec3 ks, in float ns, in vec3 color, in vec3 no void main(void) { int i; - vec3 kd = vec3(texture2D(baseTexture, varTexCoord)); - vec3 light = 0.1f*kd; - for(i=0; i