fixed issues in deferred pipeline and trackballcamera
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01973cea0b
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db8d271d07
@ -1,13 +1,13 @@
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#include <sparrowrenderer.h>
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#include "sparrowrenderer.h"
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#include "deferredpipeline.h"
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#include <texture.h>
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#include <scene.h>
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#include <mesh.h>
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#include <shader.h>
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#include "texture.h"
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#include "scene.h"
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#include "mesh.h"
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#include "shader.h"
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#include <glm/ext.hpp>
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#include <shadersource.h>
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#include <phongmaterial.h>
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#include <camera.h>
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#include "shadersource.h"
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#include "phongmaterial.h"
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#include "camera.h"
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#include <resource.h>
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RESOURCE_PACK(shaders)
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@ -195,7 +195,7 @@ void DeferredPipeline::resizeGL(int w, int h)
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m_lightingBuffer = new LightingBuffer(w, h);
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}
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void setSources(ShaderSource *gBufferSource, ShaderSource *lightingSource, Shader *postEffectsShader)
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void DeferredPipeline::setSources(ShaderSource *gBufferSource, ShaderSource *lightingSource, Shader *postEffectsShader)
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{
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if(m_gBufferSource != NULL)
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delete m_gBufferSource;
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@ -1,8 +1,8 @@
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#ifndef DEFERREDPIPELINE_H
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#define DEFERREDPIPELINE_H
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#include <pipeline.h>
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#include <framebuffer.h>
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#include "pipeline.h"
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#include "framebuffer.h"
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#include <unordered_map>
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class Shader;
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@ -63,3 +63,10 @@ void TrackBallCamera::zoom(int nbUnits)
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}
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computeView();
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}
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glm::vec3 TrackBallCamera::getDefaultPxInfo()
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{
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glm::vec4 screenPos(m_center, 1);
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screenPos = (m_projection * m_view) * screenPos;
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return glm::vec3(m_dist/m_far, 1/screenPos.w, 0);
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}
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@ -16,12 +16,13 @@ private:
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void computeView();
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public:
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TrackBallCamera(float myFov = 70.f, float myNear = 0.1f, float myFar = 100.f);
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TrackBallCamera(float myFov = 70.f, float myNear = 0.1f, float myFar = 1000.f);
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void rotateCamera(float dx, float dy);
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void moveCamera(float dx, float dy);
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void zoom(int nbScrolls);
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void reset();
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glm::vec3 getDefaultPxInfo();
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};
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#endif // TRACKBALLCAMERA_H
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