Anselme
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a7d4391898
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implemented most of shadowmaps code in light.cpp, added some code in posteffectmodule
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2015-12-12 19:52:11 +01:00 |
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Anselme
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b4aa0acfda
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removed all deprecated classes and methods, added crappyModule for opengl 2.1 rendering
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2015-11-30 09:39:59 +01:00 |
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anselme
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a00d1ee777
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fixed some bugs, forward module is working
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2015-11-29 22:32:44 +01:00 |
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anselme
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2381318a09
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added forward module, and modifications to materials
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2015-11-29 19:31:57 +01:00 |
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Anselme
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1cf5765152
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fixed clone bug
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2015-11-18 09:37:24 +01:00 |
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Anselme
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9c2c8315b0
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sphere and grid are now in the same file : parametricmesh
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2015-10-13 22:46:57 +02:00 |
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Anselme
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124ef6ec2e
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little fix
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2015-10-13 17:38:49 +02:00 |
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Anselme
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279391c279
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removed crappy module, crappy rendering is now automatically handled in PhongModule
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2015-10-13 17:21:12 +02:00 |
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Anselme
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b06264719d
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fixed some crappy rendering issues
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2015-09-21 17:41:12 +02:00 |
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Anselme
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9ff1710082
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added first working implementation of crappyModule
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2015-09-09 17:13:13 +02:00 |
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Anselme
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a68f7107e1
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temp commit of crappymodule implementation
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2015-09-08 17:49:34 +02:00 |
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Anselme
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3b1e1be464
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removed resourcebase, added a shader for untextured phong materials
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2015-08-25 22:47:40 +02:00 |
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Anselme
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fc9eb93c75
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only one directionnal light is allowed now, phongEntity now handles the mesh's opengl initialization
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2015-08-06 14:25:17 +02:00 |
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Anselme
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d4df0cd606
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refactoring has advanced, still work to do
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2015-08-04 20:10:07 +02:00 |
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Anselme
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84f0712fc1
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work in progress on Mesh
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2015-08-04 14:35:36 +02:00 |
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Anselme
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192413642c
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did some small refactoring
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2015-07-28 13:17:14 +02:00 |
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