16 Commits

Author SHA1 Message Date
Anselme
a7d4391898 implemented most of shadowmaps code in light.cpp, added some code in posteffectmodule 2015-12-12 19:52:11 +01:00
Anselme
b4aa0acfda removed all deprecated classes and methods, added crappyModule for opengl 2.1 rendering 2015-11-30 09:39:59 +01:00
anselme
a00d1ee777 fixed some bugs, forward module is working 2015-11-29 22:32:44 +01:00
anselme
2381318a09 added forward module, and modifications to materials 2015-11-29 19:31:57 +01:00
Anselme
1cf5765152 fixed clone bug 2015-11-18 09:37:24 +01:00
Anselme
9c2c8315b0 sphere and grid are now in the same file : parametricmesh 2015-10-13 22:46:57 +02:00
Anselme
124ef6ec2e little fix 2015-10-13 17:38:49 +02:00
Anselme
279391c279 removed crappy module, crappy rendering is now automatically handled in PhongModule 2015-10-13 17:21:12 +02:00
Anselme
b06264719d fixed some crappy rendering issues 2015-09-21 17:41:12 +02:00
Anselme
9ff1710082 added first working implementation of crappyModule 2015-09-09 17:13:13 +02:00
Anselme
a68f7107e1 temp commit of crappymodule implementation 2015-09-08 17:49:34 +02:00
Anselme
3b1e1be464 removed resourcebase, added a shader for untextured phong materials 2015-08-25 22:47:40 +02:00
Anselme
fc9eb93c75 only one directionnal light is allowed now, phongEntity now handles the mesh's opengl initialization 2015-08-06 14:25:17 +02:00
Anselme
d4df0cd606 refactoring has advanced, still work to do 2015-08-04 20:10:07 +02:00
Anselme
84f0712fc1 work in progress on Mesh 2015-08-04 14:35:36 +02:00
Anselme
192413642c did some small refactoring 2015-07-28 13:17:14 +02:00