#ifndef ASCIIMODULE_H #define ASCIIMODULE_H #include "module.h" #include class ASCIIEntity; class Shader; class ASCIIModule : public Module { static Shader* shader; std::vector entities; public: ASCIIModule(); void addEntity(ASCIIEntity* myEntity); virtual void renderGL(Camera* myCamera); static Shader* getShader(); static void setShader(Shader* myShader); }; #endif // ASCIIMODULE_H