#include "scenecontroller.h" #include "camera.h" #include void SceneController::setCamera(Camera* myCamera) { camera = myCamera; } void SceneController::mouseEvent(int button, bool state) { switch (button) { case Qt::LeftButton: grabbed += state ? 1 : -1; break; case Qt::RightButton: grabbed += state ? 2 : -2; break; case Qt::MiddleButton: grabbed += state ? 4 : -4; break; default: break; } }