#include "skyboxmaterial.h" #include "texture.h" void SkyBoxMaterial::bindAttributes() { for(int i=0; ibind(i); shader->bindTexture(shader->getLocation("skybox_" + getDirName((DirEnum)i)), i); } } } void SkyBoxMaterial::setTexture(Texture* myTexture, DirEnum direction) { skyboxTex[direction] = myTexture; } std::string SkyBoxMaterial::getDirName(DirEnum direction) { switch(direction) { case TOP: return "top"; break; case BOTTOM: return "bottom"; break; case LEFT: return "left"; break; case RIGHT: return "right"; break; case FRONT: return "front"; break; case BACK: return "back"; break; default: return "undefined"; break; } }