#include "scenecontroller.h" #include "scene.h" #include "camera.h" void SceneController::setScene(Scene* myScene) { scene = myScene; camera = scene->getCamera(); } void SceneController::mouseMove(int dx, int dy) { switch(grabbed) { case 1: camera->rotate(glm::vec2(dx*3.14f/180, dy*3.14f/180)); break; case 2: camera->translate(glm::vec3(dx*0.01f, dy*0.01f, 0)); //camera->lookAt(glm::vec3(0, 0, 0)); break; default: break; } } void SceneController::mouseEvent(int button, bool state) { switch (button) { case Qt::LeftButton: grabbed += state ? 1 : -1; break; case Qt::RightButton: grabbed += state ? 2 : -2; break; default: break; } } void SceneController::keyEvent(int key, bool state) { }