#include "phongmodule.h" #include "lights.h" #include "shader.h" #include "phongentity.h" #include "camera.h" #include "mesh.h" Shader* PhongModule::shaders[NB_SHADERS] = {0, 0}; PhongModule::PhongModule(Lights::Light* myDirLight, Lights* myPointLights) : dirLight(myDirLight), pointLights(myPointLights) { } void PhongModule::addEntity(PhongEntity* myEntity) { entities.push_back(myEntity); } void PhongModule::clearEntities() { entities.clear(); } void PhongModule::renderGL(Camera* myCamera) { for(PhongEntity* e : entities) e->draw(myCamera->getViewMatrix(), myCamera->getProjectionMatrix(), dirLight, pointLights); } void PhongModule::setShader(ShaderType slot, Shader* myShader) { shaders[slot] = myShader; } Shader* PhongModule::getShader(ShaderType slot) { return shaders[slot]; }