#ifndef SHADERSOURCE_H #define SHADERSOURCE_H #include class Shader; class ShaderSource { public: enum SourceType { VERTEX, GEOMETRY, FRAGMENT, NB_TYPES }; ShaderSource(); void addSource(const char *source, SourceType type); Shader* compile(int nbDefines = 0, const char** defines = NULL); private: char* sources[NB_TYPES]; }; #endif // SHADERSOURCE_H