#include "scenecontroller.h" #include "scene.h" #include "camera.h" void SceneController::setScene(Scene* myScene) { scene = myScene; camera = scene->getCamera(); } void SceneController::mouseMove(int dx, int dy) { } void SceneController::mouseEvent(int button, bool state) { } void SceneController::keyEvent(int key, bool state) { }