#include "skyboxmaterial.h" #include "texture.h" SkyBoxMaterial::SkyBoxMaterial(Shader* myShader, const std::string filenames[6]) : Material(myShader) { skyboxTex = new Texture(filenames); } void SkyBoxMaterial::bindAttributes() { skyboxTex->bind(0); } bool SkyBoxMaterial::requireLights() { return false; }