#ifndef CRAPPYMODULE_H #define CRAPPYMODULE_H #include "module.h" #include "lights.h" class PhongEntity; class CrappyModule : public Module { public: CrappyModule(Lights::Light* myDirLight, Lights* myPointLights); void addEntity(PhongEntity* myEntity); void clearEntities(); virtual void renderGL(Camera* myCamera); }; #endif // CRAPPYMODULE_H