#include "lights.h" #include "shader.h" void Lights::addLight(const glm::vec3 &myPosition, const glm::vec3 myColor) { Light l; l.position = myPosition; l.color = myColor; } void Lights::bind(GLuint location, Shader* shader) { //shader->bindVec3Array(location, (glm::vec3*)lights.data(), lights.size()*2); }