#ifndef GLASSERT #define GLASSERT /** * OpenGL error management class. */ #include #include #ifdef RENDER_DEBUG #define STR(x) #x #define glAssert(code) \ code; \ {\ GLuint err = glGetError(); \ if (err != GL_NO_ERROR) { \ std::cerr<<"Erreur OpenGL ("<<__FILE__<<":"<<__LINE__<<", "<